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the iceworld mapcore ploy


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Posted

I were just wondering, we gotta make the first iceworld for css and put a mapcore logo in it. Ill give the mapfile to anyone from mapcore who has the mapping toolz before me so we can get it on servers instantly and beat the thousands of nubs who will try to do the same!!

Also we will needz 3 new high quality textures but they have to look the same as the originals!! Ofcourse this is gonna be useless if valve makes fy_rockworld like i heard somewhere.

And Zaphod i still cant stay logged in on the forums, i have to log in 5 times an hour:(

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Posted

just put a gloss map with a shine on it, it'll look like ice then...

make sure you use normals on the bumps of the ice (can you use normal maps on world textures in source engine?)...

make it high detailed, concave walls, spikes of ice in the walls (but make an invisible clip plane so the player can't walk into them) etc....

take advantage of the nice new engine, in the center of the map put a big Mapcore sign on the floor, and then put a picture of gabe eating a kitty or something....

Posted

No offense since you made the original map, but really I think we should just let the whole fy_iceworld remakes and such go away.

Its never gonna go away. If we dont make it, thousands of others will!!

The map has to be very small in size (like 100kb, dunno whats small for source yet), so i dunno about adding too much geometry changes and models and stuff.

So where are these mapping tools? Can the mapfile be ported over easily? And who gonna make the new textures!!!

Doesnt Zaphod have an editor............... dotdotdot

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