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Posted

well they gave me a copy by now and i did not need to buy the game for using the editor stuff. and they are not teaching the tools but I'm participating in an elective which is held by some crytek guys where we do use the cryengine for realising a game concept.

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Posted

[offtopic]

well that may be but this still doesnt change that you are forced to work with their tools. i for myself have a course where we have to use a certain windows software that is 1. not free and 2. only runs on windows (while maybe 10% of the class use Redmonds OS). so your class has a similar problem. you want to do something and need a development base. choosing other software is not the point of my concern. the deal is that they just put you there and tell you what to do. imo that is not what a university education should look like.

Posted

I understand your point hessi, really do. But you didn't stated any possible "fix" for this. What would they do?

Picking an engine it's like picking a O.S. to work with, you tend to pick the one which is more "mainstream" and "standard", and nowadays, game engines speaking, those choices are definitely UE and CE2.

I think it's a good choice for them to pick one engine, maybe teach the students the basis of the tools, and get them to make a game concept. I still think the student should be free to choose any other game engine apart from the one it has been taught to use tho, like you'r are not forced to use Windows on university! At least not where I live...

Bottom line, choose a mainstream engine. And use it to teach the students! :)

Posted

5) the open world ubi games: prince of persia / assassins creed / far cry 2 although all these games sport fantastic tech an mind blowing artwork the gameplay is soo boring and repetitive that i quickly wished my money back far cry2 i didn't even complete and i usually beat everything i buy.

Agreed. all of those games are cool in the start, until you realize that it's more repeative than tetris.

I regret buying GTA4, it's boring. Nothing even massive killing sprees are fun in GTA4...

Posted

5) the open world ubi games: prince of persia / assassins creed / far cry 2 although all these games sport fantastic tech an mind blowing artwork the gameplay is soo boring and repetitive that i quickly wished my money back far cry2 i didn't even complete and i usually beat everything i buy.

I immediatly thought about Far Cry 2 when I saw the title of the thread, and Assassin's Creed's case is similar. It's even more frustrating that these games could have been awesome with more story/quests and original encounters rather than random stuff. They feel like GTA without the missions, just a great looking, deep universe without anything fun to do in it but drive/run around.

I didn't buy Assassin's Creed, my little brother did, and I saw him play the first day, he was quite excited, looked and played nice. A few days later I asked how it was, he just replied: "Fuck this game" :-|

Posted

This is why I still refuse to buy Crysis (although I'll have to buy it as soon as I start with the Uni (they are using Cryengine 2)).

they let you buy a game for university? that's like if microsoft/apple came and told us we have to buy their OS. i am sorry but i don't see the point that a university is teaching tools and not concepts. for example it is up to us if we want to use what ever programming language in a research project or what ever software APIs you use. all you get is a basic understanding of what all programming languages/APIs might offer so you can decide on your own.

this behavior of "YOU HAVE TO LEARN WORKING WITH THESE TOOLS" is total bullshit. i might suspect that this is of cryteks interest that students learn working with their tools so that you either work for them and they had not to invest in your skills or that you start at a different company and purchase a license.

anyway: i don't want to spoil your fun but i get some bad taste while reading this.

Tools are no doubt half the gig when it comes to making a game. At least when you are refering to art and level design. The days of programmer based engines are gone, now the tools brings the game together. You have to start with something and what better than Unreal, CE2 and Source.

I've seen too many game colleges use really old engines that demonstrate techniques that are long gone, I think that does more harm than teaching the cutting edge tools.

Also, skilled people will quickly adapt to new tools if they are experienced enough. Lets face it the majority of level editors or even in hourse engines use the same kind of approach.

Posted

ogre is great ... if only it had an unrealed esque universal general purpose editor for materials and scene composition D: and i guess it would have to have a "default" scene manager too

topic is totally derailing btw ... maybe somebody should copy paste the last 5 or so post in a new there ala:

"what engines should game design classes at universitys use ?"

Posted

ooh, the number of bad games seem to have increased greatly lately.

Never winter nights - possibly cause it was in german and I'm so so in german

Caesar IV - Don't know why, just liked III better

Supreme Commander - It wasn't even better than TA which I loved.

Heroes V - It just felt very very wrong for some reason.

FEAR + expansion - The character sure wasn't in a hurry to get anywhere.

Posted

ogre is great ... if only it had an unrealed esque universal general purpose editor for materials and scene composition D: and i guess it would have to have a "default" scene manager too

Except that OGRE is not a game engine but a mere 3d engine/framework with lots of add-ons. "Obscure indie engine". :P

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