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Posted

On another thing, lightning in CSS seems very strange on objects, they cast shadows based on non existant light sources.

It just looks strange, why is that happening?

Posted

is half life 2 going to look like cs source? cause i mean....source is cool looking...but it doesnt look nextgen status

Single player maps should push the limits a bit more it terms of "looking next gen"... there's enough footage out there for you to make that call yourself. I'll be damn pleased to have the upgrade to HL.

-Dranore

Posted

On another thing, lightning in CSS seems very strange on objects, they cast shadows based on non existant light sources.

It just looks strange, why is that happening?

the lightsource IS existant.. as it seems, the lightsource for model shadowing is the sun. looks a bit strange but it'd be even uglier without shadows.

Posted

projector.jpg

it seems like the cs:source flashlight projects a texture, on both model and brushwork.

Can this be done in a map? like in unrealed?

would be kickass cos you can simulate all kinds of cool lighting with it.

Posted

heh yeah you dont really see that in the pic, but when you move around or look at it from different angles you see it better.

Also the fact that its nicely projected on that table, which would otherwise be vertexlit, proves its a texture ;)

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