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[WIP] mp_cc - Chechnyan Crisis [COD4]


Frittz

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Thanks to Furyo for his encouragement and constructive crits...this map wouldn't be what it is without his input...

Some Screenshots of my Call of Duty 4 map mp_cc (Chechnyan Crisis).

A lot of work has gone into making this map a little less blocky than

most COD4 maps out there...

Two alternate lighting versions...Dusk and Day.

Should be a playtest today on a private server then going to make adjustments for a Beta...

DUSK

elevator2.jpg

elevator.jpg

well.jpg

coop.jpg

field.jpg

junk.jpg

kitchen.jpg

barn.jpg

barn2.jpg

DAY

c31.jpg

c32.jpg

c33.jpg

c34.jpg

Large Screenies:

http://www.lux3d.com/crazy/c25.jpg

http://www.lux3d.com/crazy/c24.jpg

This video was done a lil while back for Shites and Giggles...

YOUTUBE:

VEOH:

Forgive the advertising on their site...

http://www.veoh.com/videos/v7077027sKrMFqgk

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Nice stuff! Glad to see some CoD4 stuff here on mapcore!

So tell us, how is the editor? I'm very curious to know how did Radiant evolved during all this years. I'd love to make a map for CoD4 as well.

Are you using custom content on this?

DAMN, I love those screens! <3

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All the buildings are custom to be sure...the rest so far is stock.

My next endeavor may have custom model and texture content.

Here is a snapshot of Radiant...

[attachment=0]elevator.jpg[/attachment]

It's not changed much...my biggest gripe is one window for 3D editing...blech...

-Frittz

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1 grid, you're fired :(

Very nice vibe to the whole thing. The shot of the tractor in the field behind the hay bales may not be much but it's the best looking one of the bunch if you ask me. It's a very believable environment overall with some great structural and detail work.

The biggest thing that bugs me is the daytime lighting. Maybe you're going for overcast, and maybe it's just COD4, but it just looks so flat. I've not played with the COD4 editor myself but it looks like there's a flat ambient that might be jacked up a little too high?

What's the top-down look like, if I can ask? My time with COD so far has been all SP so I'm curious to see how you've arranged things.

Keep up the good work :)

edit: also your site resizes my browser, booo.

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Lighting is a bit tricky in COD4 IMHO. I'll post a top down soon. Making a radar map as I type...:)

Also I redid my website...it shouldn't resize now...:)

I'm going for a balance of less is more and believable scales...we'll see how it plays...:P

Playtesting this week.

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  • 7 months later...

i am fucking around with the cod 4 tools right now and i must say they are HORRIBLE i think it would be easier to make something good looking with the hl1 tools and todays polycounts...

what i am trying to say is your map really impresses me ... it looks great dude !!!!!!!! :monocle:

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i am fucking around with the cod 4 tools right now and i must say they are HORRIBLE i think it would be easier to make something good looking with the hl1 tools and todays polycounts...

what i am trying to say is your map really impresses me ... it looks great dude !!!!!!!! :monocle:

Oh yeah they really suck, i can't imagine working with them tbh.

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i am fucking around with the cod 4 tools right now and i must say they are HORRIBLE i think it would be easier to make something good looking with the hl1 tools and todays polycounts...

what i am trying to say is your map really impresses me ... it looks great dude !!!!!!!! :monocle:

I haven't had to screw around with tools this much since the old HL1 days. I'm still trying to figure how the hell color correction works. The game seems to rely pretty heavily on it :(

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  • 2 weeks later...

Radiant is good once you get the hang of it...but there are far more advanced editors floating around now though.

COD5's editor is quite suck at the moment though.

I always found Hammer much more friendly...

Now if Radiant had the frontend that the developers use...now we'd be talkin' ;)

However when you get the hang of it...You can create some great stuff in Radiant...see above pics in the thread... :P

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