Scinbed Posted April 26, 2008 Report Share Posted April 26, 2008 Name: DM-Acquisition Version: Beta Compatibility: UT3 v1.2 Description: This is the beta version of DM-Acquisition, test the crap out of it. Comments: There are a few (lack of) collision issues, but nothing that will harm gameplay at the moment. If anyone can find any real problems with collision, sticky areas, whatever, let me know. There are no sounds in the map, will get to that next. Bots still don't use the lifts correctly, I totally overlooked that, but otherwise they should be fine. Menu integration will obviously come later when its final. Any feedback welcome as usual, thanks. Screenshots: Credits: Everyone at BuF, everyone at Epic's forums, everyone at Unrealnorth and anyone else who gave feedback on the alpha versions. Everyone at #UnrealEd on Quakenet for... stuff... Homepage: http://www.slainchild.com Download from Filefront: DM-Acquisition_beta.zip (33.89mb) Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted April 27, 2008 Report Share Posted April 27, 2008 How come this thread still has 0 replies? If I had UT3 I would definitely have a look around in this one! Quote Link to comment Share on other sites More sharing options...
Freak Posted April 27, 2008 Report Share Posted April 27, 2008 yeah, i would, too,seems like it´ll be good to play. could u upload a screen of the layout pls? Quote Link to comment Share on other sites More sharing options...
Scinbed Posted April 27, 2008 Author Report Share Posted April 27, 2008 Thanks for the comments... Here are some shots from the alpha build of it from back in November or December. Not a lot has changed layout/gameplay wise since then. A lot of people tested the layout and the majority of players liked it back then, its just too bad the UT3 community isn't that active now, so I may have missed my chance to get it onto servers. But whatever, I enjoyed making it and thats all the matters in the end. It's for 1v1 games btw. http://img.photobucket.com/albums/v497/ ... t00064.jpg http://img.photobucket.com/albums/v497/ ... t00065.jpg http://img.photobucket.com/albums/v497/ ... t00066.jpg Quote Link to comment Share on other sites More sharing options...
Sentura Posted April 28, 2008 Report Share Posted April 28, 2008 i really like the architecture and texture work. the only thing i can really nitpick about is that for a rusty set like that, it would look so much better with a more gloomy skybox. needless to say, ill try it out. Quote Link to comment Share on other sites More sharing options...
Sindwiller Posted April 28, 2008 Report Share Posted April 28, 2008 Awesome visuals, awesome setting, awesome layout (unlike many others ). And I actually played it with 5 bots and the map wasn't THAT overcrowded. 'nuff said Quote Link to comment Share on other sites More sharing options...
-HP- Posted April 28, 2008 Report Share Posted April 28, 2008 mmm, this definitely looks cool man. I'm not sure about the overall looks of the map, maybe the excessive brownish/rust on all the textures, plus the level looks mainly lit, although, I can see you tried to get away with it, using some green lighting in a couple of spots, and that definitely eases it a bit, good job. It has sort of a Quake4 look to it, kick ass job! Quote Link to comment Share on other sites More sharing options...
Freak Posted April 28, 2008 Report Share Posted April 28, 2008 that layout rocks! i wish i had ut3 >. Quote Link to comment Share on other sites More sharing options...
m8nkey Posted April 29, 2008 Report Share Posted April 29, 2008 Checked it out today and it's a respectable map. The congested, multi level layout is great and I agree with Sindwiller that it's well suited to around 5 players. I didn't find any bugs and don't have any crits. I like the little vista visible outside the windowed outskirt and the different coloured lighting serves well as a navigational aid. One suggestion I have is some ambient noises, purhaps some sort of liquid or pumping noises around the liquid filled cannisters. Nice work Quote Link to comment Share on other sites More sharing options...
Scinbed Posted April 29, 2008 Author Report Share Posted April 29, 2008 Thanks all. Much appreciated. m8nkey: Sounds will be added (some have been already since I posted the map) for the next build, hopefully the final build. I'll call it RC in case anyone can spot anything off about it. Quote Link to comment Share on other sites More sharing options...
Ascard Posted June 9, 2008 Report Share Posted June 9, 2008 i really like the architecture and texture work. the only thing i can really nitpick about is that for a rusty set like that, it would look so much better with a more gloomy skybox. needless to say, ill try it out. I think the box compliments the textures really well, its just the right amount of contrast imo Quote Link to comment Share on other sites More sharing options...
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