OL Posted October 10, 2004 Report Posted October 10, 2004 i got the fulldemo and gave it a play, overall i actually like it (somehow) some of the maps are pretty dumb looking, like aztec, but office makes it all better. the main thing that annoyed me was how physics objects repel you when you run near them. also the hostages are like 6'5" Quote
Duff-e Posted October 11, 2004 Report Posted October 11, 2004 im 6'5....what are you trying to say Quote
zaphod Posted October 11, 2004 Report Posted October 11, 2004 Another really irritating thing is it doesn’t seem to load an objects properties until they’re needed, i.e. if you shoot a chair for the first time it freezes for a second, works out what a chair does, then flings it/smashes it and from that point all chairs are hunky-dory – why doesn’t it get all this stuff when it loads? this is lag from the physics objects that are set to be server side. It's calculating the physics calculations on the server and sending back the result to you, and all the other clients. Quote
JynxDaddy Posted October 11, 2004 Report Posted October 11, 2004 Zaphod, why are following interactions with this 'chair' not jerky. beef jerky. Quote
Mazy Posted October 11, 2004 Report Posted October 11, 2004 also the hostages are like 6'5" yeah, and they hover over teh floor D:! when u see em ingame it looks okay, but when u see em in spectator mode with some players next to em then it looks totally ridiculous Quote
FrieChamp Posted October 11, 2004 Report Posted October 11, 2004 need assault! I'll do the textures and shaders, who wants to map? Ask Telnets Quote
GrayFox Posted October 11, 2004 Report Posted October 11, 2004 also the hostages are like 6'5" yeah, and they hover over teh floor D:! when u see em ingame it looks okay, but when u see em in spectator mode with some players next to em then it looks totally ridiculous And the hostages get stuck if there's a weapon lying on the floor... Quote
Mazy Posted October 11, 2004 Report Posted October 11, 2004 also the hostages are like 6'5" yeah, and they hover over teh floor D:! when u see em ingame it looks okay, but when u see em in spectator mode with some players next to em then it looks totally ridiculous And the hostages get stuck if there's a weapon lying on the floor... haha, awesome btw, the fact that u can actually shoot guns over to people is a really interesting new element in CS:S, also since the physics on the guns make em feel really lightt Quote
mawibse Posted October 11, 2004 Report Posted October 11, 2004 I need assault! I'll do the textures and shaders, who wants to map? I'll map and model if we change the warehouse to a factory. (almost identical layout but with welding sparkles, melted iron, conveyors, think T2 end scene) Quote
Mazy Posted October 11, 2004 Report Posted October 11, 2004 if assault was to be remade, then it'd have to get sum layout changes. Having the middle building accesible wud be nice for starters Quote
mawibse Posted October 11, 2004 Report Posted October 11, 2004 accesible as in you wanna snipe from the roof? Well I'd go for some usual 'movie' hostage situation stuff like spotlights and some police cars in strategic 'protective' positions. Perhaps CT could spawn in some SWAT vans. Outside should be CT's domain, inside T's domain. Quote
Crackerjack Posted October 11, 2004 Report Posted October 11, 2004 That would be really neat, i miss assualt ..... Quote
Minos Posted October 11, 2004 Report Posted October 11, 2004 TBH cs_assault_1337 (or something liek that) is a really great map (not graphically of course), the guy made a lot of changes on assaults layout and they worked pretty well imo. I know its a nub map but I love its layout and flow. Quote
FrieChamp Posted October 11, 2004 Report Posted October 11, 2004 assault2k really is my favourite version Quote
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