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Your impression on CS:SOURCE


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Posted

Yes, office is amazing. And I don't really care that much about the graphics, the gameplay and physics are enough for me atm.

I do agree with Stratty that the room with the stairs in chateau look pretty crappy.

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Posted

I've noticed a lot of graphical artefacts with the water and specular surfaces, lots of white around the outside of water where it doesn’t know what to reflect and vertical streaks through specular textures. And given I have an x900, I doubt it’s my system.

Another really irritating thing is it doesn’t seem to load an objects properties until they’re needed, i.e. if you shoot a chair for the first time it freezes for a second, works out what a chair does, then flings it/smashes it and from that point all chairs are hunky-dory – why doesn’t it get all this stuff when it loads?

And the physics aren't that brilliant to be honest, they'll be better in HL2 when you can manipulate them more I assume, but the average gunfight in CS:S puts half the objects through other objects, lands them in stupid positions or makes them develop some kind of magnetic field which repels players.

Posted

Counter-Strike 1.6 maps was a lot better then cs source.

I don't know why but here is my options :

the map sky is ugly in css

the environment is darker now

the textures is nice but looks so undetailed

where is the details on italy and other maps

no and no! de_cbble looks like legoland with the gray textures

Aztek water? it's more then before!

de dust 2 is very bright

cs militia? and as_tundra? where did de_airstrip go? is this all?

the fat colt m4a1. the fat!

the fat shadows everywhere on the maps! they are like everywhere now.

cs source feels very new. and looks very rea-listic. but wait! the cs1.6 maps was more detailed. And cs source maps is only re-alistic with minimal amount of detail.

Okay the shield is gone! great.

why does only cs office pwn all current maps in cs source?

just look at cs havana..dammit where is the brother de_vegas?

no, guys the maps is very very beautiful in cs source. But anyway undetailed! more details. more crates. more trees. more! more.

Hey the team player skins is all the same. only 2 skins for each team?

where did my lovely SAS, GIGN and LEET go?

omg, just look at the maps! they are still SMALL.

and de piranesi have a bad weather. hurricane!

help. cs source is not 100 % done in my option. even if you bought it.

:-?

MORE WORK AND MORE TIME ON THE DAMN LEVELS! NOW! :evil:

Posted

I judge!

cs_havana = okay, not really that much of a visual improvement over the original version tbh

cs_italy = wtf!? what went wrong here!? totally assraepd

cs_office = like the old one, pure pwnage

de_aztec = gaaah

de_cobble = quite nice, its simple but its good simple :)

de_chateau = generally looks really neat, some awesome water shitz

de_dust = looks cool, some nice new detail, but the stuff they added with the trims that make it possible to go through the map alot faster is a bit fucked tbh

de_dust2 = looks nice as well, bling bling

de_piranesi = looks good in a few parts, bad in most others

office is obviously bst one

now where the fuck is prodigy?!

Posted

i actually enjoy it quite a big, mostly from the prospect of helping create new stuff the second that sdk hits.

i'm also very satisfied with most of the remakes. I even think cobble looks better if you give it a few rounds (it's lighting is fantatsic)

The only one I really dont like at all is piranesisii (or however you spell it) It was a bad map back then, and its a bad map now.

I need assault! I'll do the textures and shaders, who wants to map?

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