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Posted

You should do the de_dust technique: get a few dust clouds roaming around the place. Really adds a destroyed atmosphere and makes it look purty.

I would also say that the buildings just need a few more tiny details on them, like balconies or pipes. Also mess with the roofs a bit.

  • 2 weeks later...
Posted

Hai again. RL kept me in a firm grip but I managed to make some things kaputt, here are some new screens:

ogrM3vIP.jpg

q2va5Y1Y.jpg

rmTsjp5T.jpg

Thanks for the replies, I managed to get in a little detail but spent most of the time on adding 2 new routes. This weeks schedule are finishing the Disproofs and Cubemaps.

Still, lighting, use of models and materials is rudimentary. If I get the money together, I´ll be in Italy with my cam in June ^^

Cheers,

Michael

Posted

needs alot more detail and more highres shadows

but overall i get a nice vibe from the map id be carefully about the dust planes that other guys suggested though !

big transparent planes that go over the entire screen are eating "fill rate" and right now what these sreenshots scream to me custom map with super HIGH FRAME RATE and i love high frame rates ... so dont go messing them up :)

Posted

needs alot more detail and more highres shadows

but overall i get a nice vibe from the map id be carefully about the dust planes that other guys suggested though !

big transparent planes that go over the entire screen are eating "fill rate" and right now what these sreenshots scream to me custom map with super HIGH FRAME RATE and i love high frame rates ... so dont go messing them up :)

Thanks :-] The Dust Clouds are a nice idea and would surely contribute a lot to the atmosphere.

Your are right about the fillrates man. The visual benefit of constant dustclouds does not stand in relation to the higher latencies it causes. At least with the current techniques I would use. A possibility would be to use this effect temporarily, for example when a building gets destroyed during the game ( "live" ) and debris is scattered around accompanied by said dustclouds.

_SE

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