Zeta Posted April 15, 2008 Report Posted April 15, 2008 After to searching for a way to quickly bake lighting on my models a friend of mine eventually wrote me a quick script that creates AO maps simply, which works great. However, sometimes doing rendertotexture > lighting map produces a nicer render, or one with more definition in it, so i sometimes render out a lighting map as well. I seem to run into a problem everytime i do this though - lighting data seems to always be missing or less defined on one part of the render than on the rest, producing an inadequate final output. Here is an example: You can see that there is a single skylight in the scene, centered and placed directly above the mesh. 80% of the output on the map looks great, exactly what i wanted, but some of it seems just not be receiving the same lighting as the rest. You can see this clearly on the left portion of the top of the dome - the shadows in the recesses abruptly change to a lighter tone. Does anyone have any clues as to how to stop this from happening? cheers Quote
-HP- Posted April 16, 2008 Report Posted April 16, 2008 Maybe increase the samples / rays, and decrease the distance / scale of the AO generator, don't you have any settings to mess with on that plugin? I use XSI, and generate my AO's on it as well, so I can't be of much help. Quote
Wunderboy Posted April 17, 2008 Report Posted April 17, 2008 It can sometimes be down to your UV map and not having vertices welded together. Quote
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