Zeta Posted April 15, 2008 Report Share Posted April 15, 2008 After to searching for a way to quickly bake lighting on my models a friend of mine eventually wrote me a quick script that creates AO maps simply, which works great. However, sometimes doing rendertotexture > lighting map produces a nicer render, or one with more definition in it, so i sometimes render out a lighting map as well. I seem to run into a problem everytime i do this though - lighting data seems to always be missing or less defined on one part of the render than on the rest, producing an inadequate final output. Here is an example: You can see that there is a single skylight in the scene, centered and placed directly above the mesh. 80% of the output on the map looks great, exactly what i wanted, but some of it seems just not be receiving the same lighting as the rest. You can see this clearly on the left portion of the top of the dome - the shadows in the recesses abruptly change to a lighter tone. Does anyone have any clues as to how to stop this from happening? cheers Quote Link to comment Share on other sites More sharing options...
-HP- Posted April 16, 2008 Report Share Posted April 16, 2008 Maybe increase the samples / rays, and decrease the distance / scale of the AO generator, don't you have any settings to mess with on that plugin? I use XSI, and generate my AO's on it as well, so I can't be of much help. Quote Link to comment Share on other sites More sharing options...
Wunderboy Posted April 17, 2008 Report Share Posted April 17, 2008 It can sometimes be down to your UV map and not having vertices welded together. Quote Link to comment Share on other sites More sharing options...
Buddy Posted April 23, 2008 Report Share Posted April 23, 2008 Yeah what Wunderboy said. Quote Link to comment Share on other sites More sharing options...
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