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Posted

Jk, I really dig peris style and he's one of my inspirations of course.

I agree with this :v

nice stuff minos! I like those clouds in that environment a lot. The 'middle ground' coulda been a bit better, little bit scribbly now. I need to be better at that too actually :oops:

Posted

I made a nice crane brush and decided to give it a go in this sucker

quick_environment2.jpg

The brush is pretty cool since it follows the direction of your brush strokes. You can make all kinds of cranes, curved, angled, you name it =)

Posted

Two quickies (15 mins on the first - 30 on the second). The first one is very boring but I'm posting it here to track my progress anyway. The second one was actually meant for a daily speed painting thread in cgtalk (the theme was "red") but I got a little carried away and spent extra 20 minutes on it.

sp_002_nevasca.jpg

sp_003_entardecer.jpg

and a bic pen drawing. I'm thinking of working more on this idea:

spaceport.jpg

Posted

Alright here's another one. I went for a cyberpunk'ish look for this one. The perspective is kind off boring but I'm finally feeling able to work with nice 3 points perspectives from now on =) The water is very sucky and WIP as well. If anyone know any good tuts on how to paint water or has any good tips feel free to post them. Comments and critics are appreciated as always.

sp_005_trainsystem.jpg

Posted

sweet man! I like this one a lot. You use the polygonal lasso a good deal in yours dont you?

The reflection of that one building is awesome but yeah I agree that the water lacks. For water my personal preference is horizontal strokes building interacting color. You could watch that one video tutorial someone (probably you lol) posted that had the speedpainting of the craggly rocks in the water and the tree on a teetering rock in the distance.

Posted

good work. i think the white stripes in the water are superfluous though. and the water needs to ripple more; no large water mass would be as still as you make it to be (judging by the faint ripple you've applied to the build).

also, it seems sort of like it was made for pixel art... just at higher resolution. ah i know, the lines are too straight. it seems... unnatural.

Posted

Yeah I agree about the pixel art thing. I didn't use any vanishing points so the perspective is kind off boring. But I wanted to paint something wide so I guess it works fine for this case.

I'm calling this done now:

sp_005_trainsystem_final.jpg

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