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Posted

in screen 1, 3, 5 you have a square entrance to something, you could make that one an arch.

I can't really make a garage opening an arch...especially in boston. You did give me the idea for the curved wall near bombsite B (showed here: http://img234.imageshack.us/img234/7987/build9z2boston0002fl2.jpg). I will definately add trim and a slightly lowered door to make it appear better.

Update:

Worked a solid 4 hours today on primarily windows, skybox, debris, and adjusted some lighting. I figure since the map will be taking place in the afternoon, some of the buildings with hard shadows on them will have windows with lights on. I also made the windows randomly have half open/open/closed shades.

I went about making the 3d skybox with the prudential and John Hancock towers among other fictional buildings to make it seem right. The Prudential tower is far from complete...but the basic structure is there (I'm not showing it yet...too early).

build9z5boston0001ji0.jpg

This shot has the John Hancock tower in the background. I have details I see now I have to add to the left sidewalk. I have yet to fix that door sentura mentioned. The wall on the far left will have a balcony and windows for good measure.

build9z5boston0000by6.jpg

This shot demonstrates the lighting I used. I figure since there are hard shadows some of the windows would have lights on. I also changed all the windows so blinds are randomly present.

build9z5boston0005sa9.jpg

This shot shows that even near the entrance of B bombsite the John Hancock tower hovers over. I also made the middle buiding section taller to make the map a little less single-planed.The ground is not final.

build9z5boston0004mv6.jpg

This is near CT spawn. I have a bit to go on the rooftops of the buildings. I spent alot of time today making the garage different from the rest of the map. The ground is not final.

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Posted

Well....I have Good and bad news.

The good news is I backed up the VMF for this map in 3 different places. The bad news is I got the BLUE SCREEN OF DEATH on the computer I was using....to the point it kept running scandisk and restarting. Finally it just won't reboot. The screen just stays blank.

I'm hoping that even though I saved the VMF...I can still recover everything under the Steamapps directory...There was alot of custom stuff I don't wan't to re-download or re-create.

In other words...this map won't get done for a while. :(

BTW: ANybody ever have their computer (Blue screen of death, etc) go blank? If so...has anything been recovered off the hard drive? I need some hope...this has been pissing me off.

Posted

hee Sk3tch, two things.

First. Download UBUNTU LIVE......start up with CD ROM drive, and ubuntu. If this works, u can save yer files to a USB stick or sumthing else..

Or second: Format c: (i dunno if u have an partitions where u saved the files?) If u have them saved on C:, doesnt matter.

Format C:, install XP or what ever. And use R-studio to recover the files again. (This prog works great, i even recovered files from other partitions once)

http://www.ubuntu.com/getubuntu/download

  • 3 months later...
Posted

De_boston_beta

Finally ready to release this beast. Any crits and comments welcome.

Storyline: de_boston by Sk3tch http://www.sk3maps.com

The terrorists are planning on using biological and incendiary munitions to demolish Boston. To make the destruction worse they must first destroy the medical and fire prevention facilities of the city.

Terrorists: Destroy one of the two bomb targets. Kill any CT's along the way.

Counter-T's: Prevent the T's from planting the bomb and kill any you find along the way.

Credits: AHP clan, PhilipK, Ill_kid, MKZ, and ValVe.

DOWNLOAD HERE-----------> http://www.fpsbanana.com/maps/91855

91855a.jpg

91855b.jpg

91855e.jpg

91855d.jpg

91855c.jpg

DOWNLOAD HERE-----------> http://www.fpsbanana.com/maps/91855

Posted

hee Sk3tch i had a small runthru the map, it looks pretty sweet.

but it needs more details, sum areas are too big and too empty.

Will add mirror now :D

Posted

Took it for a spin yesterday. So far I'd say it's shaping up to be your best work. There's some really authentic looking architecture with a nice level of detail. I know you place gameplay over visuals/realism and I'm sure this one will be popular.

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