OL Posted April 10, 2008 Report Share Posted April 10, 2008 The cylinder on the left is unmodified, the one on the right I converted to editable poly and deleted the top face. Notice how faces that don't exist are showing up as solid? This happens with all materials and I seriously cannot figure out why. This is a fresh install of max and it's never happened before. suggestions? edit: force 2-sided is definitely off in the viewport options Quote Link to comment Share on other sites More sharing options...
ctswin Posted April 11, 2008 Report Share Posted April 11, 2008 customize > preferences > viewports then backface cull on object creation? Quote Link to comment Share on other sites More sharing options...
OL Posted April 11, 2008 Author Report Share Posted April 11, 2008 customize > preferences > viewports then backface cull on object creation? cool, that worked... unfortunately it doesn't affect models i've already made thanks guy Quote Link to comment Share on other sites More sharing options...
Pericolos0 Posted April 12, 2008 Report Share Posted April 12, 2008 you can select if you want doublesided rendering on each model on the display tab in the top right Quote Link to comment Share on other sites More sharing options...
Whoot Posted April 13, 2008 Report Share Posted April 13, 2008 customize > preferences > viewports then backface cull on object creation? cool, that worked... unfortunately it doesn't affect models i've already made thanks guy You can't fix this, you will have to delete those extra faces or recreate the object. Quote Link to comment Share on other sites More sharing options...
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