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Max viewports showing two-sided faces?


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The cylinder on the left is unmodified, the one on the right I converted to editable poly and deleted the top face. Notice how faces that don't exist are showing up as solid?

This happens with all materials and I seriously cannot figure out why. This is a fresh install of max and it's never happened before.


edit: force 2-sided is definitely off in the viewport options

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customize > preferences > viewports

then backface cull on object creation?

cool, that worked... unfortunately it doesn't affect models i've already made :(

thanks guy

You can't fix this, you will have to delete those extra faces or recreate the object.

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