Jump to content

Max viewports showing two-sided faces?


OL

Recommended Posts

2side.jpg

The cylinder on the left is unmodified, the one on the right I converted to editable poly and deleted the top face. Notice how faces that don't exist are showing up as solid?

This happens with all materials and I seriously cannot figure out why. This is a fresh install of max and it's never happened before.

suggestions?

edit: force 2-sided is definitely off in the viewport options

Link to comment
Share on other sites

customize > preferences > viewports

then backface cull on object creation?

cool, that worked... unfortunately it doesn't affect models i've already made :(

thanks guy

You can't fix this, you will have to delete those extra faces or recreate the object.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Supporters

    Our incredible Patreon supporters keep Mapcore's lights on. If you'd like to donate, check out our Patreon announcement.

    Note: This is brand new! The format will be tweaked and rolled out to more pages soon.

×
×
  • Create New...