GoSsS Posted April 9, 2008 Report Posted April 9, 2008 Hi all ! Here is my problem. I've created a 3d model with a color and a normal map of 2048*2048 each then I've created my material in the engine with this 2 maps and apply it to my model. But, in the editor or in game, textures are reduced from their original size. As you can see on the screenshot under, their is a huge difference between the result in the xnormal 3d previewer (above) and the result in the UT3 Editor (under). Do you have any idea to fix that problem ?
Warby Posted April 9, 2008 Report Posted April 9, 2008 set the texture group to "skybox" epic have it hard coded that everything set to world or character will be reduced by half on load time ! D:
GoSsS Posted April 9, 2008 Author Report Posted April 9, 2008 Oh great ! Thanks a lot. This stuff is totally weird. But now, I know how to have my textures the size i want in the game.
e-freak Posted April 10, 2008 Report Posted April 10, 2008 You got epiced Seriously: what Model is this? It looks a bit disgusting but cool at the same time - show more pls
Recommended Posts