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Posted

We had a very small playtest of redstone lastnight, with only um, 4 players :D One thing I noticed was the large amount of health packs and ammo, obviously with more players they would not be so frequently avaliable but I do think there are too many and often only a few meters apart from each other. Another thing I noticed was the amount of time it took to capture a point, does it normally take thins long or is this something unique for the map balance?

I also noticed quite a number of stange lighting on props and texture alignment (mainly in the red team outside area near spawn)

Everything else is really really good, it looks great and should play fantastic with more players :D

  • 3 weeks later...
Posted

Looks pretty awesome... Excuse me for asking a stupid question I could probably check myself, but I am away from home atm, so could you tell me if anybody on TF2 plays this on their servers? Like, are there any servers that host this map? :D

Looking great as usual, will run through.

Posted
Us too. I'm going to run an event for it this weekend though because I do like it, so if you're around at like 6pm GMT tomorrow I can normally get a server filled for any map (did Yeehaw last week). Join our Steam community and you'll get the event pop-up when it happens. I try to do weekly events for nice/new custom maps.
Posted

Yeah, it's supposed to be played with 20+ players.

That's one of the greatest thing about TF2 maps, is the size they are meant for, aside that, this is a fantastic looking map, I've yet to play it, But hopefully I cant get this on a server with some friends. Great Job!

  • 4 weeks later...

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