skdr Posted March 31, 2008 Report Posted March 31, 2008 Download! - Mirror provided by DODFI Download! - Mirror provided by FPSBanana Changes In Beta 2: - Timer set to 10 minutes - Small fixes and tweaks - Prop model fixes - New route to 3rd and 4th Control Point in both sides. - - Helps balance captures in the last two control points. - Center area cleaned from sticky spots - Added more light sources to center sniper-windows - Re-arranged health and ammo supplies Level Design / Custom Models: - Arttu "skdr" Mäki / http://www.3decade.com Custom Models / 2D Art: - Pekka Jauri / http://www.pekkajauri.com Thanks to: - Valve - Shacknews - CAMP Quote
RA7 Posted April 1, 2008 Report Posted April 1, 2008 Sweet...will provide new mirror later this day. (gotta work first ) Quote
FrieChamp Posted April 1, 2008 Report Posted April 1, 2008 If MapCore had a "spotlight galery" - this map would be featured! Quote
RA7 Posted April 1, 2008 Report Posted April 1, 2008 If MapCore had a "spotlight galery" - this map would be featured! Sooo truee..... :roll: Quote
m8nkey Posted April 1, 2008 Report Posted April 1, 2008 Took it for a spin. Looks great SKDR, I couldn't find anything wrong visually. Can't comment on the gameplay as I just ran around for a few minutes. Not your fault but I'm over the TF2 texture sets already. Any organised playtests going on? I'd get in on it if I can though my ping would be an abomination Quote
Zacker Posted April 2, 2008 Report Posted April 2, 2008 Really great work here! It seems to be on the nice line between following the TF2 style and yet providing some new stuff. Quote
Warby Posted April 9, 2008 Report Posted April 9, 2008 i think this map looks really great and is very good use of the stock content i am alwlays shocked to see how 3d READABLE the tf2 look is i want this readabilityy in more games with more different styles D: Quote
skdr Posted April 16, 2008 Author Report Posted April 16, 2008 Valve's own Robin Walker comments on Redstone's looks: Shack: Before I forget, I couldn't help but overhear you a minute ago talking about [shacknews community member -sk-'s map] CP_Redstone. Robin Walker: So what we do is every Tuesday and Thursday we try and play through community maps, and we have a big list, but we haven't gotten to Redstone, so I feel bad. I don't want to make design comments, it's just, we were talking about it, and I was saying how one of the interesting things in the community--there are different maps which catch your eye for different reasons. Redstone's screenshots caught my eye because I thought it was a really good example of how, just.. it's really fun to look out there and see people who are just customers of TF, who can kind of pick up the visual style and start to sort of put their own touch to it, but still fit in really neatly. And I thought Redstone did that really well, just looking at the screenshots. Can't comment on the gameplay yet. http://www.shacknews.com/featuredarticle.x?id=832 Quote
-HP- Posted April 16, 2008 Report Posted April 16, 2008 Grats skdr! Btw, someone move this to SPOTLIGHT! Quote
Thrik Posted April 16, 2008 Report Posted April 16, 2008 Pretty awesome to have one of the daddies of Team Fortress themselves approving of your map. Quote
2d-chris Posted April 17, 2008 Report Posted April 17, 2008 It looks fantastic, now I have to play it Quote
Mazy Posted April 22, 2008 Report Posted April 22, 2008 You rock skdr! Love the wibe of this map Quote
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