Minos Posted March 27, 2008 Report Share Posted March 27, 2008 Hey guys. I've been getting this all around my INS map, whenever I add a displacement overlapping a world brush it turns to pure black depending on your view angle. Isn't that possible in Source? I also make the brushes above the ground before converting them to displacements but I still get this error. Example: [attachment=1]abdallah_displacement1.jpg[/attachment] [attachment=0]abdallah_displacement2.jpg[/attachment] I also hate it how the decals I apply on such displacements always flash ingame. They look full bright depending on the view angle, even if they are 100% in the shadows. Link to comment Share on other sites More sharing options...
Mr. Happy Posted March 27, 2008 Report Share Posted March 27, 2008 Sounds like your using a model texture on the displacement, since it's turning black based on angle. Don't use textures that start with /models/ ! Try using an overlay instead of a decal. Link to comment Share on other sites More sharing options...
Minos Posted March 27, 2008 Author Report Share Posted March 27, 2008 lol I'm pretty sure I used a world texture but I'll look into that anyway (I can't be this dumb...) Link to comment Share on other sites More sharing options...
Mr. Happy Posted March 27, 2008 Report Share Posted March 27, 2008 haha well smart people do dumb thigns i know i do. but really there isn't any other cause of that except maybe a failed vis scrwing with rad, but thats unlikely Link to comment Share on other sites More sharing options...
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