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Funky displacements


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Hey guys. I've been getting this all around my INS map, whenever I add a displacement overlapping a world brush it turns to pure black depending on your view angle. Isn't that possible in Source? I also make the brushes above the ground before converting them to displacements but I still get this error. Example:



I also hate it how the decals I apply on such displacements always flash ingame. They look full bright depending on the view angle, even if they are 100% in the shadows.

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