Jump to content

CS_Sleuth *Updated April 17th*


Meotwister
 Share

Recommended Posts

Wow.. so yeah it's been like.. never since I've posted an actual map. BUT! I'm determined to finish this one. Do your best to ignore the eyesore that is that weeping willow tree.. I'm a little unsure with that one.. I need it to be there.. but I'm just not cuttin that model right... actually help on that would be great too. :-D

Basic idea is to be just a portfolio piece. No it's not hostage rescue but simple team deathmatch right now. And yeah I'm using your trees hessi right now.. I'd like to make that temporary but I'm finding out I suck at trees! :P

Things to do:

-make more models ie roof unit, (fix that horrible tree)

-fix minor stupid things

-add small minor details

*UPDATED April 17th*

Added HDR

Almost done!

cs_sleuth20039.jpg

cs_sleuth20027.jpg

cs_sleuth20028.jpg

cs_sleuth20029.jpg

cs_sleuth20031.jpg

cs_sleuth20038.jpg

http://img.photobucket.com/albums/v249/ ... h20025.jpg

http://img.photobucket.com/albums/v249/ ... h20030.jpg

http://img.photobucket.com/albums/v249/ ... h20033.jpg

http://img.photobucket.com/albums/v249/ ... h20035.jpg

http://img.photobucket.com/albums/v249/ ... h20036.jpg

http://img.photobucket.com/albums/v249/ ... h20037.jpg

Link to comment
Share on other sites

i dont know how to put it, but there's a lack of subtle detail in most of those pics... you have some large props in most of the rooms and outside, but you need pipes running around, or something else to cover the walls. it definitely looks way too empty

Yep, and your lighting doesn't blend to good with the skybox you have, give it a purple/blue/orange ambient perhaps.

Link to comment
Share on other sites

Looking good so far m8, i agree with previous comments about the lighting though it could do with the tint being changed. You might also want to experiment with the brightess of it - the sun in that skybox is quite a glaring one yet the ground light is a bit washed out. I say spend some time tinkering with the lighting (even OTT lighting) just to see if anything clicks. Keep it up!

Link to comment
Share on other sites

yeah definitely guys! I'll probably have a major lighting change next time I post something.. I'm tryin to do as much as possible weaving in and out of classwork.. but this has been the most pumped time for me mapping wise than I've ever been... so I can't wait! :D

Link to comment
Share on other sites

I wasn't too sure how to tackle the lighting when I started my map either. I'd strongly recommend switching to HDR though. It'll make a massive improvement (especially to screenshots). None HDR lighting can easily be tweaked once the map is complete. You'll really notice the difference and appreciate HDR a lot more after :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • MapCore on Discord

  • Our picks

    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
×
×
  • Create New...