Meotwister Posted March 21, 2008 Report Share Posted March 21, 2008 Wow.. so yeah it's been like.. never since I've posted an actual map. BUT! I'm determined to finish this one. Do your best to ignore the eyesore that is that weeping willow tree.. I'm a little unsure with that one.. I need it to be there.. but I'm just not cuttin that model right... actually help on that would be great too. Basic idea is to be just a portfolio piece. No it's not hostage rescue but simple team deathmatch right now. And yeah I'm using your trees hessi right now.. I'd like to make that temporary but I'm finding out I suck at trees! Things to do: -make more models ie roof unit, (fix that horrible tree) -fix minor stupid things -add small minor details *UPDATED April 17th* Added HDR Almost done! http://img.photobucket.com/albums/v249/ ... h20025.jpg http://img.photobucket.com/albums/v249/ ... h20030.jpg http://img.photobucket.com/albums/v249/ ... h20033.jpg http://img.photobucket.com/albums/v249/ ... h20035.jpg http://img.photobucket.com/albums/v249/ ... h20036.jpg http://img.photobucket.com/albums/v249/ ... h20037.jpg Quote Link to comment Share on other sites More sharing options...
Psy Posted March 21, 2008 Report Share Posted March 21, 2008 I would say that the tint of the light_environment's ambience needs to be a little more reddish/orangish. Quote Link to comment Share on other sites More sharing options...
Sentura Posted March 21, 2008 Report Share Posted March 21, 2008 i dont know how to put it, but there's a lack of subtle detail in most of those pics... you have some large props in most of the rooms and outside, but you need pipes running around, or something else to cover the walls. it definitely looks way too empty Quote Link to comment Share on other sites More sharing options...
Punky Posted March 21, 2008 Report Share Posted March 21, 2008 i dont know how to put it, but there's a lack of subtle detail in most of those pics... you have some large props in most of the rooms and outside, but you need pipes running around, or something else to cover the walls. it definitely looks way too empty Yep, and your lighting doesn't blend to good with the skybox you have, give it a purple/blue/orange ambient perhaps. Quote Link to comment Share on other sites More sharing options...
Meotwister Posted March 21, 2008 Author Report Share Posted March 21, 2008 thanks I'll try that out guys. Quote Link to comment Share on other sites More sharing options...
RA7 Posted March 21, 2008 Report Share Posted March 21, 2008 Jup sum more stuff and deatils, like debry, sum rocks, ....it reminds me of Crysis. Quote Link to comment Share on other sites More sharing options...
Meotwister Posted March 26, 2008 Author Report Share Posted March 26, 2008 little bit of an update. in the process of adding a bunch of props and various kinds of details. I reeally need a nice weeping willow tree model T__T. Quote Link to comment Share on other sites More sharing options...
-HP- Posted March 26, 2008 Report Share Posted March 26, 2008 Getting there, yeah.. It's a bit more detailed! Quote Link to comment Share on other sites More sharing options...
PaulH Posted March 26, 2008 Report Share Posted March 26, 2008 Looking good so far m8, i agree with previous comments about the lighting though it could do with the tint being changed. You might also want to experiment with the brightess of it - the sun in that skybox is quite a glaring one yet the ground light is a bit washed out. I say spend some time tinkering with the lighting (even OTT lighting) just to see if anything clicks. Keep it up! Quote Link to comment Share on other sites More sharing options...
Meotwister Posted March 26, 2008 Author Report Share Posted March 26, 2008 yeah definitely guys! I'll probably have a major lighting change next time I post something.. I'm tryin to do as much as possible weaving in and out of classwork.. but this has been the most pumped time for me mapping wise than I've ever been... so I can't wait! Quote Link to comment Share on other sites More sharing options...
Meotwister Posted March 31, 2008 Author Report Share Posted March 31, 2008 Updated! See first post again. Quote Link to comment Share on other sites More sharing options...
General Vivi Posted March 31, 2008 Report Share Posted March 31, 2008 looking good man keep adding them details! Quote Link to comment Share on other sites More sharing options...
m8nkey Posted March 31, 2008 Report Share Posted March 31, 2008 Nice work. Are you using HDR? There doesn't appear to be much range in the lighting. Quote Link to comment Share on other sites More sharing options...
Meotwister Posted March 31, 2008 Author Report Share Posted March 31, 2008 no I am not actually, haven't ventured into HDR yet but I plan to give it a shot to see how it looks cause yeah it should spice up the lighting that much more if I can pull it off right. Quote Link to comment Share on other sites More sharing options...
m8nkey Posted March 31, 2008 Report Share Posted March 31, 2008 I wasn't too sure how to tackle the lighting when I started my map either. I'd strongly recommend switching to HDR though. It'll make a massive improvement (especially to screenshots). None HDR lighting can easily be tweaked once the map is complete. You'll really notice the difference and appreciate HDR a lot more after Quote Link to comment Share on other sites More sharing options...
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