Skjalg Posted June 25, 2009 Report Posted June 25, 2009 Some properly placed military flood lights would look incredible I agree, but I'm not so sure it would give the same eerie abandonded feel that it has now... Quote
popcornjake Posted June 25, 2009 Report Posted June 25, 2009 You seem to be a master of atmosphere, looks rawesome, original too I might add. Quote
Satyre Posted June 25, 2009 Author Report Posted June 25, 2009 Thanks guys Some properly placed military flood lights would look incredible Thank you JP. I used to have a discussion about that in a French forum and I don't know how to set up that kind of thing. Indeed I try to do something as realist as possible and I think to set up any spotlights would be quite out of place... I mean, the context is the following one: the town has just been bombarded to allow allied's landing on the beach. Why would Axis lit the sea? or why would Allied lit the town? In fact, I'd like to use some fire sprites to bring light on by setting up blazes... but the standard fire sprite doesn't fit well and I don't know how to make animated sprites (quite like this) Presently, I think I won't change the lighting. I'll work this out later However, if you have any ideas in mind, I'll look forward them Quote
JeanPaul Posted June 29, 2009 Report Posted June 29, 2009 Thanks guys Some properly placed military flood lights would look incredible I don't know how to set up that kind of thing. Before anything else, worrying about realism in DoD is something I will never understand. :megamon: 1. get the light prop, I have no clue where it is 2. set it to the "on" skin (2 or 3) 3. find the angles of where the bulbs are pointing and place a light_spot accordingly (this is generally speaking) 4. set the light color to around a light yellow with a just a hint of orange (dont know if the old military lights were a tungsten or not as opposed to the modern day pure white [mimicking daylight with a color temperature of around 5000-6000 kelvin]) here I am ranting about color tempurature of light spots after telling you not to worry about realism in DoD the next few steps depend on placement of the light and where its casting 5. set the brightness to around 800-1000 6. set the constant to about 10000 Constant is how far the light will cast, in inches. So the higher the number the longer it will cast. Also, if you set it really high in certain areas, you will never see the light falloff because of how high its supposed to go before dimming out. The light_spot's cone should help with this. If you notice how the cone has 3 color brightnesses and how they turn to one solid color if you set the constant to 500000. Thats because the brightness falloff is too far for you to see/hammer to show. So hypothetically if you were to set the constant to infinity (not possible) the brightness you set will be cast for ever without ever becoming less bright. Changing the constant is very helpful in situations of strong spotlights because of the control you have over it rather than just setting the brightness to a stupid high level (which is what I see most of the time in maps) Ohhhhhh, then change the lightmap down on the surfaces of which have shadows casting on them and hot damn you will have some source engine sexiness. Anywhoo, hope that helps. I normally wouldnt post something like this but you seem rather competent in what you are doing here, so why not. Quote
Satyre Posted August 16, 2009 Author Report Posted August 16, 2009 Thank you JP, I will try that on the seaside part. I'm currently working on the middle of the map. I still have a couple of things to change but it would be finished pretty soon Also, I've planned to edit the atmosphere a little bit, I find the current one too dark to be played. I will probably change the sky as well. I'll post new shots as soon as possible Quote
JeanPaul Posted August 16, 2009 Report Posted August 16, 2009 Looks fucking awesome Those spotlights arent illuminating anything though Quote
Satyre Posted August 16, 2009 Author Report Posted August 16, 2009 Those spotlights arent illuminating anything though Yea, but the goal of those spotlights isn't to lit the ground or such, they're anti-aircraft searchlights. Searchlights were used extensively in defense against nighttime aerial bomber raids around the time of World War II. In particular, pairs of searchlights spaced a known distance apart were used to determine (via triangulation) the altitude of enemy bombers, so that the fuses on anti-aircraft flak shells could be set appropriately for maximum effect. In addition, the lights may have blinded bombardiers using optical bombsights. Quote
Sentura Posted August 16, 2009 Report Posted August 16, 2009 yeah you'd never see spotlights illuminate the ground... Quote
-HP- Posted August 16, 2009 Report Posted August 16, 2009 yeah, but you have to keep in mind the light propagation, and light bounces. Just because It's pointed towards the sky, it doesn't mean it wont illuminate a little bit the surroundings, even the floor is a little bit lit up Quote
Sentura Posted August 16, 2009 Report Posted August 16, 2009 i guess it depends on the angle too... Quote
JeanPaul Posted August 16, 2009 Report Posted August 16, 2009 If you think a 100,000,000 candlelight spotlight is going to illuminate directly forward and nothing around it, then you have lost your mind Quote
Sentura Posted August 16, 2009 Report Posted August 16, 2009 If you think a 100,000,000 candlelight spotlight is going to illuminate directly forward and nothing around it, then you have lost your mind um, reflectors? there's gonna be fall off no doubt, but how much of it depends entirely of the specific reflector and how dirty the glass is Quote
Satyre Posted August 16, 2009 Author Report Posted August 16, 2009 ":2jlady6b]yeah, but you have to keep in mind the light propagation, and light bounces. Just because It's pointed towards the sky, it doesn't mean it wont illuminate a little bit the surroundings, even the floor is a little bit lit up http://www.searchlightsnh.com/LHS_2007_2.JPG I'm going to try something like this i guess it depends on the angle too... that depends on the lens and the brightness around as well. If you think a 100,000,000 candlelight spotlight is going to illuminate directly forward and nothing around it Certain type of laser can do that ^^ Quote
JeanPaul Posted August 17, 2009 Report Posted August 17, 2009 Yes a WWII spotlight is going to use precisely designed lasers Quote
Buddy Posted August 17, 2009 Report Posted August 17, 2009 Yes, also make the beams as wide as the spotlight. Quote
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