Nurb Posted March 19, 2008 Report Posted March 19, 2008 I've posted the wip of this in the wip section before, but now that I've added a huge set of balls (!) I consider it finished. The colors illuminating from the cannonballs can be both a lightsource and an indication of which base the player is in (if used in a teambased mod like UT3 CTF) Quote
Nurb Posted March 19, 2008 Author Report Posted March 19, 2008 Thanks! Wasnt completely happy with the first render, so I made a new one for the portfolio, but it's similiar: Quote
Ginger Lord Posted March 19, 2008 Report Posted March 19, 2008 Still needs some stoppers imo. Could even get away with curving the rails up a bit at the end like such \______/ but not as steep and more curvey. Would save adding new texture bits and could reuse existing stuff. Quote
-HP- Posted March 20, 2008 Report Posted March 20, 2008 I prefer the first render, the blue light let us see more details in the canon Quote
Nurb Posted March 20, 2008 Author Report Posted March 20, 2008 Bent the rail at the end (thanks for the tip, really didnt feel like going into the texture again ) and readded some of the blue light in the render. I obviously want the portfoliorender to be as good as possible so really appreciate the feedback. Quote
-HP- Posted March 20, 2008 Report Posted March 20, 2008 Much better and clean, damn i gotta pratisse modeling one of those! full modeling, texturing and normal mapping! but I don't know the workpipe to that yet Quote
Sentura Posted March 21, 2008 Report Posted March 21, 2008 hugely fine piece of work right there. the theme, the concept and of course the model; everything screams 5 stars. good job. Quote
Steppenwolf Posted March 21, 2008 Report Posted March 21, 2008 Looks great! I don't get the rails tho. the canon could easily roll over. Maybe add some stop pieces to the ends. Quote
Nurb Posted March 23, 2008 Author Report Posted March 23, 2008 Thanks for the response all I might add real stoppers to the rail later, but for now I'll settle with the "bent up rail ends" suggested by ginger_lord. Atm I'm modelling and texturing the rest of the scene but will prolly revisit the cannon once the level reaches the "final touch" stage. Quote
Hourences Posted March 29, 2008 Report Posted March 29, 2008 I think it is great, and I like the idea and would love to see it in UT3 as it would fit very well. I also don't like the rail, it needs stoppers at the least, but I just find the rails a bit weird in general... And I think that it is too monotome, the whole thing has the same color. A few colored elements might live it up. Quote
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