KungFuSquirrel Posted March 19, 2008 Report Posted March 19, 2008 I have a map prototype I'm working on that absolutely requires a >3 capture limit for flags... unfortunately, this doesn't seem to be exposed anywhere. I just need 4 Is there a hidden property somewhere or a .cfg setup I can include with the file?
e-freak Posted March 19, 2008 Report Posted March 19, 2008 i think you have to set it as a console command via trigger?
KungFuSquirrel Posted June 7, 2008 Author Report Posted June 7, 2008 I found the answer - in a [mapname].cfg file, setting "tf_flag_caps_per_round 0" ensures no capture limit. Along similar lines, is there a good way to disable flag capture team points? I'm trying to set something up that only awards a team a point upon winning a round, but right now every flag cap is adding to the total. I'm hoping there's maybe a tf_flag_points_per_capture setting but not holding my breath. Trying to hack it with a game_score also didn't seem to work
Recommended Posts