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Posted

I have a map prototype I'm working on that absolutely requires a >3 capture limit for flags... unfortunately, this doesn't seem to be exposed anywhere. I just need 4 :(

Is there a hidden property somewhere or a .cfg setup I can include with the file?

  • 2 months later...
Posted

I found the answer - in a [mapname].cfg file, setting "tf_flag_caps_per_round 0" ensures no capture limit.

Along similar lines, is there a good way to disable flag capture team points? I'm trying to set something up that only awards a team a point upon winning a round, but right now every flag cap is adding to the total. I'm hoping there's maybe a tf_flag_points_per_capture setting but not holding my breath. Trying to hack it with a game_score also didn't seem to work :(

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