hessi Posted March 17, 2008 Report Share Posted March 17, 2008 ok what do you think? wouldnt it be nice to have a working HL2 exporter for maya version greater than 7.0? and one that works with EP2 and EP1 content? and that works under windows vista? Link to comment Share on other sites More sharing options...
dux Posted March 17, 2008 Report Share Posted March 17, 2008 This thread needs more whine at valve. Link to comment Share on other sites More sharing options...
e-freak Posted March 17, 2008 Report Share Posted March 17, 2008 best ever on the engine-switching: I would save the details for that stuff in an easy accessable txt file (or cfg whatever) so you can easily adapt to randomly changing directory-structures Link to comment Share on other sites More sharing options...
-HP- Posted March 17, 2008 Report Share Posted March 17, 2008 ah ah ah, epic! Link to comment Share on other sites More sharing options...
hessi Posted March 17, 2008 Author Report Share Posted March 17, 2008 best ever on the engine-switching: I would save the details for that stuff in an easy accessable txt file (or cfg whatever) so you can easily adapt to randomly changing directory-structures if i actually finish this, i would open source it. so modifications would be possible for everyone! Link to comment Share on other sites More sharing options...
Pericolos0 Posted March 18, 2008 Report Share Posted March 18, 2008 cool stuff =). That credit tab is really really stupid though. Switch to another engine if you really hate valve that much! Link to comment Share on other sites More sharing options...
⌐■_■ Posted March 18, 2008 Report Share Posted March 18, 2008 cool stuff man.. Link to comment Share on other sites More sharing options...
wacko Posted March 19, 2008 Report Share Posted March 19, 2008 cool stuff =). That credit tab is really really stupid though. Switch to another engine if you really hate valve that much! he speaks the truth in the pipeline sucking and I fund the credits tab be informational. Valve has always lacked in providing any sort of tools that make stuff like this easier. I support such a project and hope in the end it actually gets finished. Link to comment Share on other sites More sharing options...
⌐■_■ Posted March 19, 2008 Report Share Posted March 19, 2008 i actually think this is one of the scarse ways devs can give feedback in a way it reaches both professional developers and amateurs.. Link to comment Share on other sites More sharing options...
Defrag Posted March 20, 2008 Report Share Posted March 20, 2008 Looks good. The credit tab makes you look really childish though, regardless of whether there's any truth in it (which there is [the pipeline / tools being sub-par]) Link to comment Share on other sites More sharing options...
robert.briscoe Posted March 23, 2008 Report Share Posted March 23, 2008 Nice one! Fancy making one for Max too? Link to comment Share on other sites More sharing options...
Ginger Lord Posted March 23, 2008 Report Share Posted March 23, 2008 Nice one! Fancy making one for Max too? http://www.wunderboy.org/3dapps.php Link to comment Share on other sites More sharing options...
Psy Posted March 23, 2008 Report Share Posted March 23, 2008 ...but you don't get the QC generator with the Max plugin. Link to comment Share on other sites More sharing options...
hessi Posted March 24, 2008 Author Report Share Posted March 24, 2008 since i started working on some code fragments, this shall be my next project. a working 1 click exporter for maya. what did i do today: - implement the base of the "generateQC" MEL command. the syntax is set and works. - the GUI is partially connected to MEL commands which do the dirty work (those come with my Plugin) what will my next steps be: - connect the generateQC MEL command to the gui which basically means querying attributes - write wrapper MEL commands for vtex and studiomdl including their parameters - connect these commands to the full compile procedure and do some dummy compile (which includes: VMT generation, traversing the DAG and scanning for attribute connections within the materials) Link to comment Share on other sites More sharing options...
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