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Stylization with a Purpose - Team Fortress 2


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Posted

http://www.mapcore.net/forums/viewtopic.php?f=23&t=10293&p=190259#p190259

:P - btw: there are simmilar reads by valve on the topic, going deeper into hl2 and ep1 render-techs (i just have to find the damn link again)

Ouch, erm.. go ahead and lock this thread if you want, your call!

Posted

as you said: it deserves its on thread, especially if someone could post up simmilar presentations for unreal or cryengine. I would be interested in seeing the differences between the various approaches.

This is the readers version of the presentation btw:

http://www.valvesoftware.com/publicatio ... tress2.pdf

And some basics behind the Non-Photo-Realistic Rendering:

http://ati.amd.com/developer/shaderx/ShaderX_NPR.pdf

Rendering in Source (general)

http://ati.amd.com/developer/siggraph06 ... Engine.pdf

And the Effects:

http://www.bit-tech.net/gaming/2005/12/ ... _effects/1

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