-HP- Posted March 11, 2008 Report Posted March 11, 2008 I guess this definitely deserves It's own thread, really superb presentation about the the Illustrative World of Team Fortress 2. Take a look: http://www.valvesoftware.com/publicatio ... se_TF2.pdf Quote
Meotwister Posted March 11, 2008 Report Posted March 11, 2008 very informative read, feel like I've learned something.. and yet at the same time I realize how much math I've lost. Quote
e-freak Posted March 11, 2008 Report Posted March 11, 2008 viewtopic.php?f=23&t=10293&p=190259#p190259 - btw: there are simmilar reads by valve on the topic, going deeper into hl2 and ep1 render-techs (i just have to find the damn link again) Quote
-HP- Posted March 11, 2008 Author Report Posted March 11, 2008 http://www.mapcore.net/forums/viewtopic.php?f=23&t=10293&p=190259#p190259 - btw: there are simmilar reads by valve on the topic, going deeper into hl2 and ep1 render-techs (i just have to find the damn link again) Ouch, erm.. go ahead and lock this thread if you want, your call! Quote
e-freak Posted March 11, 2008 Report Posted March 11, 2008 as you said: it deserves its on thread, especially if someone could post up simmilar presentations for unreal or cryengine. I would be interested in seeing the differences between the various approaches. This is the readers version of the presentation btw: http://www.valvesoftware.com/publicatio ... tress2.pdf And some basics behind the Non-Photo-Realistic Rendering: http://ati.amd.com/developer/shaderx/ShaderX_NPR.pdf Rendering in Source (general) http://ati.amd.com/developer/siggraph06 ... Engine.pdf And the Effects: http://www.bit-tech.net/gaming/2005/12/ ... _effects/1 Quote
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