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Posted

Me once again, with the next project for my application book. My aim was to create a female head front shot with perfect anatomy in a clinical, almost sterile environment. (The final version of the book will also have a blueish cold feel, and a grid blended over her face, showing that her beauty results from mathematicaly measureable perfect proportions).

After a lot of fucking around with maya hair and pfx (it took me longer than modeling and texturing the girl i guess) i ended up using a normal poly mesh as the strictly tied hair:

head_final_1.jpg

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female_2.jpg

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female_3.jpg

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female_4.jpg

Posted

your camera has some really short focal length. please use a smaller FOV. the proportions dont look right at all places. i think it would need a little tweaking to become "perfect". since i am low on time this is all i can tell you now. in any way i think you are improving a lot since i know your work for quite a couple of years now.

Posted

The proportion does look strange, face on it looks like the head is half a rugby ball. And the last screenshot the face looks like one of th ose South American face totems.

Posted

improvement! The mouth is still very strange though, try to get a more real shape on there and more volume. Study some pictures of lips and you'll see they have a more complex shape than most people think.

Personally i really dont like this sterile style and the hair shader looks really shitty imo, I would try to improve those areas with good texture work.

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