Jump to content

Recommended Posts

Posted

Hey guys,

the first beta of DoD_Grafenstein is finished and should be running without any serious bugs.

gsteinpromo1.jpg

http://www.albatros44.de/1945/dod_grafenstein_b1.zip

gsteina1k.jpg

gsteina2k.jpg

gsteina3k.jpg

gsteina4k.jpg

gsteina5k.jpg

gsteina6k.jpg

gsteina7k.jpg

gsteina8k.jpg

gsteina9k.jpg

Most of the work consisted in making textures, overlays and optimization due to the pretty open setting.

Many DoD:S players keep complaining about long walking distances before seeing any action, so I limited the (detonation) objectives

to one for each side - a flak 38 and a sherman tank.

Both teams have spawns with at least 2 exits to prevent spawning-carnage from happening.

As soon as I get enough feedback on bugs, balancing and gameplay itself, I'll make it a release candidate and the 2nd map for my

soon-to-come DoD:S map package.

Cheers :)

Posted

i had a run through today. i dont know what you want to change, but as in general it seems a bit sktechy. dont get me wrong, the screenshots look great! but when i run through it i see so many things that just pop into my eyes or maybe even don't work. for example there are some stairs you have to walk on in the right angle otherwise you are clipped. then there is some weird behavior with the fog which appears only in close areas.

let me know if you want a bunch of images with comments or not!

Posted

Hey everybody,

thanks for the feedback :).

@Hessi:

Aye, there's a whole lot of work left to do, especially that fog you mention and the insides of the buildings.

Reason is that I didn't know what to expect from the balancing/gameplay so I was like "okay, if it won't work out I'll have to detail it all out again", so much of it really is sketchy :).

I'd love to get those screenies if you find the time to take them. I bet there's a lot of unintended sketchyness here and there.

Just had a game of 12 vs 12 players and it really was a lot of fun, though I guess I'll try and experiment with different objectives at least for testing. Blowing up the tank isn't that hard to do, but getting to the flak with a well setup MG/sniper on the axis team has proven to be complicated.

Anyways cheers & nice sunday everybody

Posted

Yes I do :).

In fact I'm remaking all those maps listed on my website atm.

Consider the beta-versions of each map a kind of test run to see how very different gameplay modes

will work practically (e.g. shooting tanks with bazookas in nightingale or blowing up generators that supply certain parts of

the street illumination in a map like in dod_stuttgart).

P.S.: thanks hessi, very valuable stuff in that .zip you gave me. Correcting stuff right away. :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...