Hello all! Today I bring you a project I've been working on for the last few months after hearing about the Big Adventure contest!
https://steamcommunity.com/sharedfiles/filedetails/?id=3301162588
This is a map idea I've had brewing for a long time, but didn't have the skill to create properly until learning and exploring the various systems within worldbuilding.
Hopefully the dynamic approach to aggression and defensive posturing translated well, as most hostage maps tend to be very linear. The theory behind the layout is one of long term meta building within a type of map probably never seen in CS before. Options should be apparent after the first few rounds, as long as you stick to the objective!
With the deadline for entry approaching rapidly, I felt it was time to wrap up my progress into a "v1.0"
Any criticism or feedback is welcomed, I'm a solo/indie dev with a passion for competitive games. Would love to make this map the best it can be, to truly "Put my best foot forward"
Lastly - Thanks for checking my map out! It means a lot to me!
*screenshots and previous beta/alpha versions available