I made a lot of changes to the map, the only thing resembling of my previous version is the locations of plants on the map and mid. Reworked all of the entrances, added new ones, removed clunky goofy old ones. Now map has a lor faster rotations for Ts, before that i had a feeling that rotations from B entrance to A was taking forever and was not interesting at all. Now the rotations a lot faster and in order to rotate you have to cross semi open mid area from where you can be spotted by CTs or even killed with the AWP for example, so you might need to use smokes for mid as a T to have safer rotations, or take mid early round and have control over it. Other than that mid control prevents fast rotations from CTs through mid connectors near A and B, but i dont know yet how hard it is for Ts to take mid or for CTs to defend it. I think that Ts generally have more control over B area now, mid is rather easy to take for Ts and A might be little harder because CTs can catch someone on the start of the round with good spawns for A window or B con and they have more control over A in general. Tried to add cool angles near cites to have good engages and some wallbangs. Made a minimap, interested if the map plays fun now, thanks everyone https://steamcommunity.com/sharedfiles/filedetails/?id=3264317470