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Everything posted by Darivan
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How lucky the T side, that they can pop into such lengendary scenery for every round. However, I've trapped by cubemap problem——will cubemap with lightprobe volume marked by same priority cause this? Environmental things are totally fine while players and smoke are all dark.
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Ready for the most EPIC version of Panlong!! ATMOS UPDATE 1.Rebuilt water system, now you can trace how water flows out and drop down under the mid. More water path and connecting will be arrive soon. 2.Enlarged the holes over the B-mid, and one has been decorated to make a glance at the final art style. 3.Many lighting bugs fixed, while remains some to be done. 4.Bot got a little more bit smarter.
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NAV file is composed together with the total vpk file, so the only way to refresh it, seems to be deleting them all.
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Thanks, I'll check it out
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Uploaded a new version fixing some clipping bugs and correcting skybox positions. Next period I'll try about creating environmental events...
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You can now play the map on many of the PerfectWorld servers(you can just regard it as the Chinese Faceit) I have recorded moments when de_Panlong got its first piblic running. The video is right below↓ 【CS2】“最优质的反恐精英” : https://www.bilibili.com/video/BV1GM4m1Z7Yw?vd_source=6b41197567aae79b95f29628f0753712
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Time for Legendary READABLE UPDATE !!! No much days away from faceit playtest, so I upgraded the readablity of the whole map. (even not only for all players but bots) In this update you'll see every section of the paths is marked by specific colour, and water areas are divided into bombsite water(azure) and walkway water(silver). Together with fine-trimmed radar, all players can understand the map design by even the first look. Many other changes: 1. Grand window of mid has been lower, so you can witness more parts of the dragon. 2.Plantable area of the A site has been marked by white flowers, and the whole bombsite was bit more lightened. 3.Wandering CT up ground might be teleported down into the abyss. 4.Bot gets cleverer, while still far from human beings.
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Thanks for your advice Sanse, and the first step to show-more-dragon will be taking down the window of mid. Now you can see the whole belly of it. What's more for the stromy skybox, I'm planning for a changable weather system too, but we might not see it within the months.
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All last troubles came out to be that—— I've tried countless ways to teach the bots but failed. Anyway, I wrote and tested a teleport to throw them down into the hole and everything seems to go well again. But there's still a mysterious error that Ts can no longer pick up a thrown C4. I mean, how come a C4 cannot be picked? All the terrorists gather and jump over the bomb while nobody is able to interact with it. (Cuz the map is under playtest by some servers, I didn't upload today's progress. Forgive me just telling you instead of welcoming guys to run the map.)
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Lengendary advice, really thankful for your help
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Ok I'll try, thanks.
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I need help!!! I added bots, but they just can't figure out ups and lows.I mean, they always gather at the same [x,y] position in the game, while z positions are completely different.
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A better-lighting version of Panlong has been uploaded. That implies the first maintained period, during which Panlong will not have huge changes. It may stay for a whole week, or even half a month. It's the best chance to experience the amazing world and share your feelings and opinions. Also, you may come across this map in the coming Batch 1...
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4/29 of China is coming,and here we are in RESULT UPDATE First playtest is over successfully, and results from volunteers are as follows—— 1. Moved T spawn down into the abyss, which save your times from climbing the long long rope to get your teammate's C4 back to the battle field. 2. Turned B-long into B site, you will snatch the bombsite from CT's eyebrow, or just runboost to fly beyond the gap(Trust me. It's great fun) 3. Shut down B underway, cuz from the on, it serves no B site there.
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There's going to be a huge change——as there were so many terrorists abandoned their C4 upon the surface!! Now they'll start under the ground, maybe upload this update on 4/29...
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This is the clever THIRD DAY UPDATE 1. Big changes around A-B connect, deleted catwalk from Mid to connect, added a new hole for grenades, set a barrier to force Ts to jump beyond. 2.Covered A site from CT Spawn, and making pale leaves and the top light become a Chinese painting. (lool up at A) 3.Added a temporary ladder for Ts back home.(I'll carefully design it days later)
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Wonderful playtest! We've noticed several problems like what if Ts drop C4 up on the ground, like landing over teammates' heads cause death and so on. And another demand is, the connecting area between A site and Mid needs to be overhauled.
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You can now play it with your friends! I also checked the map after the update and it's going so well, Have fun
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Proudly introducing FIRST DAY HOTFIX to you!!! Our playtest is sheer fruitful, also thanks for your replies in Mapcore, de_Panlong is getting to a higher level In this update, you will find: 1.Serious bugs fixed, including postprocessing volume hitting grenades, stream upstairs pulling players' legs...(how weird my mistakes are) 2.Added the colour GREEN to the map, and I'll reveal that every season is going to take an area in this map, according to the Chinese philosophy. 3.Opened up the mid.(It will be bigger and bigger, so, NikiOo, I hope it may cause no more claustrophobic)
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The hidden reason came out.... That's all because of EVERYTHING(NOT''''PHYSICS DEBRIS) in spawnflag section of post_processing_volume. When it is enabled, every grenade (which is included by incredible EVERYTHING)will receive one time hit by postprocessing area, causing molotovs explode in no time. So guys, I just forgot to delete those weird explorations(cuz this is just my third map...and I'm always trying something new) and my curiosity awarded me with the very first joke in Mapcore Contest 2024. In a word, we'd better change no default settings.
