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Olaftw

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  1. streaming rn! going trough the 200 selected maps
  2. a playtest from today!
  3. Oh and here is the radar for the latest version!
  4. I crunched a new version of De_Undertow together. I will upload a recent playtest soon and before the deadline i hope to get one more playtest squeezed in! The map is a lot of fun already and the 1st version laid the groundwork for me to really hone this 2nd version together. Rotations feel good within a solid time threshold and the maps size went from being too big to a reasonably snug. Moreover about the map being underground and completely indoors, the maps ceiling is high enough to fit proper utility usage into. Heck i even added full four-story buildings stretching deep underground. I've imagined them being some office buildings for sewer maintenance workers to live in. It's also a fun opportunity to flesh in the surrounding city and its architecture. I'm really excited to see the results of this mapping contests 1st phase and to see what kinds of maps will float to the top of the barrel. Good luck to everyone! See you on the flipside
  5. I just uploaded a timing test version on the workshop. i will be playtesting this map soon on MapINK discord. Right now the map is not really ready for public playtesting and there are alot of bugs to exploit.
  6. todays stream!!! got the first bombsite laid out and the staircase leading to it! tomorrow ill be planning the mid out and working on that. more stuff coming real soon!
  7. Hello everyone! Good luck with the contest :))))) De_Undertow is a sewer map. Now i know there are a lot of people who have childhood trauma battling trough a sewer level in a legend of zelda game or something like that but i'm here to make you whole with De_Undertow. This map has very stacked and layered design making you travel deeper and deeper into the sceptic system underneath a busy city. I have color coded each location in this map with very earthy recognizable colors to make it easy to navigate and to set you to the mood. I also wanted to do a map with more fluid take on rotation control. In De_Undertow you have to take few areas to comfortably rotate as each team. The map does have a "classic middle" area but is more of a connection point to B-bombsite and routes to A. I'm really excited to now start to playtest this map and make it as intuitive and enjoyable to play! https://steamcommunity.com/sharedfiles/filedetails/?id=3284235225 I got some mapping content on my channel here is a stream clip of me working on my earlier contest entry that i never finished.
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