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  1. This is awesome! well put together post! kudos! would like to play this some time!
  2. Hey just a heads up your link has an error on it for me.
  3. oh also this happens when I click on the link
  4. lol JK you did a great job on this Nitro! had fun playing on this!
  5. Thanks Broken, could of not done it without you hosting all those playtests like a machine!
  6. Bumping the post, updated with new photos and wrote out goals, gameplay, features and such!
  7. Link is now working! Thanks again for the heads up!
  8. Thanks for the Heads up, it's in the middle of getting reviewed again since putting the map core contest link, Valve making sure the link isn't leading to anything bad which is understandable.
  9. Introduction Hello all! I would like to introduce this map submission that is set in the Half Life universe. For this map you the Player are Combine Defending sites, or you are the Resistance attacking a Combine outpost try to take back City 17. This takes place during the Half-Life 2 timeline when the Resistance is rising up and taking parts of the city back. Audio Combine Radio Chatter Combine does feature radio chatter if you are set on the default CT skin, it's still early but call out, throwing out grenades, Reaction to enemies all have VO lines for combine Combine overwatch When bomb is planted in one of the sites Alarms will sound off along with over watch VOs over the speaker Level Mechanics Combine Confiscation Fields On the map players will find four Combine Confiscation Fields, Players will have to interact with a button to turn them on. Once the button is pressed it will stay on for the rest of the round and will reset start of the next round. There is four Confiscation Fields on the map, however only 2 can be active, these will share 2 charges amongst each other, players will have to choose which ones they will want on. Confiscation fields Button panel are placed right next to them. Players will have to travel to each Confiscation field to turn them on. Panels will show how many charges are left and which confiscation field is active. Gameplay Goals for Confiscation Fields Goals for this is to reward players on being smart how they use these fences, do lock down a route? Do you leave the fence off and go hunt in risking Resistance using them if the hunt fails? Do you allow you friends to go through and shut the door behind them? A Counter to the fence is to buddy jump over the fence, another counter I wanted to put in is to use a taser to temporarily disable the fence for a few seconds, unfortunately the latest tuning of the taser does not have any penetration so it cannot interact with objects in the game now. Shadows There will be selected lights that will cast shadows which is self-explanatory, but for one part of the map will have tarps draped over chain link fences, when casting a shadow onto these Tarps players on the back side will be able to see the shadow. What's fun about this if I decide to shoot the person, I will have to understand where the light source and adjust where to shoot the player Counters to this, players are able to throw a smoke grenade down to block the light. Time of Day While this map is a nighttime map keep in mind combine will be White to combat hard to see areas, gameplay take priority during the art phase of the map. One of the main goals I had for this project was to make a fun and engaging competitive level, while exploring something new for Counter Strike that isn’t invasive to the current gameplay. Hopefully the level mechanics that reward players for being creative and creating depth for within the map re-playability Level Layout Note: While this level has extra routes to a site keep in mind players will be able to use confiscation fields to help manage Lanes. Fly Through of the map Flying through of the map also will show off the work of @bman the audio Wizard! Known Issues If you Join mid round during warmup as a CT, combine model can break, this will not happen during a real game. Intro, character select, outro will not show combine models. Sky Box has not been set up yet, vis pop ins happen in the sky box on a certain area, no vis issues in the play space. Audio will make a terrible scratch sound on the start of each round (I am so sorry) this is something we are currently working on getting a fix Players can get stuck inside of a Confiscation Field when turned on. exiting the prototype phase this will be polished to not happen. Combine head will not look down sights of weapons properly. Map Link https://steamcommunity.com/sharedfiles/filedetails/?id=3267403750 Note for the Judges: The map Core Banner keeps flagging my workshop file and takes couple of days for the listing to reappear, currently right now the map link works but I will not put the banner in risk losing a working map link for judging, if this passes phase 1 I will find a solution during the next phase, sorry about that. Note: If anyone plays the map and wants to share their experience, I would love to hear it! Special Thanks @Broken @Chief @Froddoyo MankinJarlkin @Gulfbones @ORB-NRG Smokey H8yse Blue Heaven @Saulc @SmurftYours Trignate @ShmeeGrim iFrostyRIP @Gunnar Kafel Bozo @AlphaOwl Certified Champ TheSlammerss Thank you everyone for your input and feedback! @JimWood Thanks for being the Radgen wizard @Chimonahehe and thank you for all the hehes If I didnt list anyone on here please let me know!!!
  10. This is awesome! looks very well put together and should be a fun challenge for folks!
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