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Sh1ft

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About Sh1ft

  • Birthday 07/01/2005

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  • Discord
    sh1ftik
  • Steam
    https://steamcommunity.com/id/Sh1ft_yt/

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  1. Beta 1.0.0 Gameplay: - Completely reworked Mid - Completely reworked Short - Completely reworked Ramp - Completely reworked Fork - Added a little more space in Heaven - Reworked Tower - Added pier on CT-Spawn - Added more space on Long - Adjusted clipping all across the map Visuals: - Changed vibrance and saturation of blue lamps - Added new post-processing - Reworked water texture - Added a tree on CT-Spawn - Added trees and vegetation in Leaf - Added trees and vegetation on Ramp - Added trees and vegetation in Fork - Added trees and vegetation on Long - Added shore cannons - Added tower on B-Site - Reworked towers on B-Site - Added structures in Heaven - Added structures and buildings in between B-Line and Mid-Line - Added landmark (Rework of Tower) - Added pebbles x sand texture - Added dirt x grass texture - Added brick texture - Added some destruction in the corner of B-Site - Reworked lights in Forest
  2. Thank you very much guys!
  3. Alpha 1.4.0 - Added sounds to all materials - Replaced some object's textures to Metal texture - Switched floor material in Cave to metal - Reworked Underground - Reworked Apartments - Added light in Forest - Clipped some obejcts - Reworked cubemaps - Fixed gap on A-Site boxes - Fixed gap from Short to Ladder - Added wooden plank in Window
  4. Inspiration - As I said at the beginning of the topic, the action takes place in an abandoned and overgrown fort. So, I came to such a place in real life, and took several (quite a lot actually :D) photos of this place! Here are some of them:
  5. Alpha 1.3.0 - Closed gap on B-Site that was visible from the Tower - Reworked Heaven entrance - Encreased Door open speed from 100 to 200 - Completly reworked Mid - Slight visual changes on boxes and woods in Mid - Added new shooting position in Pit - Slight changes on the Beach - Encreased sea level mark - Slightly desaturated Red Brick texture ? Added something in Leaf
  6. Alpha 1.2.0 - Changed color of Red Brick texture to pastel brown - Added new skybox - Changed sun settings - Changed cubemaps - Fixed black smoke bug - Added smooth height transition on Mid/Ramp - Added safe zone in Window - Completly reworked Short - Completly reworked Sniper spot on Ramp - Completly reworked Entrance in Underground - Completly reworked Ladder in Cave - Slight changes in Tower - Clipped some objects and spots - Closed some small holes
  7. Alpha 1.1.0 - Completly reworked drop in Tower - Decreased height of the box on B-Site - Fixed geometry in the enterance to Heaven - Encreased bombsite area on B-Site - Added door in Connector - Removed imbalanced CT sniper spot on middle - Added new construction in Ramp - Closed fast jump in the underground from CT - Encreased height of fence on middle - Reworked window on middle T side - Removed wooden boxes in Pit - Reworked stones in Pit - Fixed imbalanced spot on top of the Forest - Added boxes around the tower on A-Site - Encreased sea level mark - Decorated Apartments entrance from A-Site - Fixed some overlays - Updated radar
  8. Hello, MapCore! =--) I'm presenting my new 5v5 matchmaking map named de_citadel! The action takes place in the abandoned and overgrown fort which is used by the government to hide super secret weapon on. Unique movement elements, vertical gameplay, E-Sports layout and mega-cool beaches are already waiting for you on the playtest! I will be glad to your assessments and critics! :D Have fun mates! =--) Current version: Alpha 1.4.0 LINK TO STEAM WORKSHOP https://steamcommunity.com/sharedfiles/filedetails/?id=3296138943
  9. Ayo wassup, MapCore! =--) After a hundred hours of development, I present to you a map for 5v5 matchmaking - Balkans II! The action takes place in the city of Berlin in Germany at the Balkans metro station under construction (Not real place) I will be glad to your assessments and critics! :DD LINK TO STEAM WORKSHOP https://steamcommunity.com/sharedfiles/filedetails/?id=2956743107 This map also, have an interesting history. Here it is.. DE_BALKANS - 1 BUILDING 2 VERSIONS 3 YEARS The story of this map began on June 23, 2020 at approximately 6-7 am (Interesting fact, I am writing this text at the same time). Inspired by the layout and appearance of the cinema building near my house, I drew the very first sketch of the future map in a notebook. As you might have guessed, the movie theater, or to be more precise, the territory on which it was located, was called the Balkans. From that moment on, I started to develop the map, and, just two days later, on the evening of June 25th, the first version of the map, Balkans Old, was released. (Very first layout of map) Let's get back to real life. By this time, the cinema building, along with the entire adjacent territory, had been demolished, and the construction of a high-rise building began in its place. Of course, this upset me very much, after all, this is one of my integral childhood memories. But nevertheless, the fact is that the map was created in the image of a previously existing real object, and now this object does not exist, and the map has become a kind of digital monument of this object, as well as my memories. And you know, it's.. It's interesting (Balkans, on russian - Балканы) After about two months, on September 2nd, 2020, I release an updated version of the map, and it is this that becomes the original version of Balkans aka Balkans I. It gained something around 700 subscribers and we often played it with friends during the 20th and 21st years. In terms of detail, it was sooo far from ideal. And therefore... At the end of summer - beginning of autumn of 2021, I create a new fresh map based on Balkans I in a notebook and start a FULL reworking of the map, which takes me 4 months of daily mapping. It was... to put it mildly, not easy But nevertheless, on December 31, the long-awaited, new version of the map is released, which... Didn't become Balkans II, because I just burned out from such a long and continuous work on the same project. But fortunately... The map was waiting for a similar scenario with the first part of the map: first release, and then refinement and a full release. Only with the first map it took 2 months, and with the second one more than a year, but it's not so important anymore After all, on the night of April 2 to April 3, 2023, I release a modified, ready, new version of the card - Balkans II! In addition to graphical improvements, it also received full support for such modes as partners, an arms race, a fight to the death, and in general it became ready for the game (Development and support of the map is ongoing and will continue, so feel free to write me pm on discord (sh1ft#7034) or in steam!) So here it is ... from a thought and a sketch in a notebook to a full-fledged map .. Thank you so much for reading this story, I sincerely wish you, my friend, success in your work and in life! _______________________________________ LINK TO STEAM WORKSHOP https://steamcommunity.com/sharedfiles/filedetails/?id=2956743107 https://steamcommunity.com/sharedfiles/filedetails/?id=2956743107 https://steamcommunity.com/sharedfiles/filedetails/?id=2956743107 =--)
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