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zenelone

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  1. It's a shame valve put so much time in making source maps reversible but totally ignored combined props. Also, does having one large model drawn give you performance advantage? Even if prop is partially visible? Even if amount of area portals is not abused?
  2. I've just tried to decompile de_nuke and encountered something called "autocombine". Turns out, this is a feature implemented to boost performance on maps with modular props. But I need to work with decompiled map on my own. I've done decompiling with extracting combined props but this leaves me long chains of pipes/wires on map. Is it possible to automatically split or revert prop combination?
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