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silverty

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About silverty

  • Birthday July 26

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    SILVERTY#3707
  • PlayStation Network
    silverty209
  • Steam
    silverty4
  • Xbox Live
    SilvertyJEPS3

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  1. I have finished my map, Syber.

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    There had been many changes since the map's release back in mid-April. This post will detail all of them.

    - Previous patch notes:

    Update: 5 Aug @ 11:16pm
    - Full design implementations, including 3D Skybox.
    - Requires more testing for balancing purposes, but design wise the map is complete

    Update: 29 Jul @ 5:09pm
    - Place names added to map (both overview AND in game)
    - Slight update to bot nav-mesh
    - Floating model in Broken Wall/Connector adjusted
    - Tightened up clipping on B Electrical
    - Fixed bombsites being flipped
    - Fixed some missing decals
    - Changed texture of mud to fix flickering overlay issue
    - Adjusted clipping around B ramp
    - Added additional grenade clip brushes around water barrel models to make grenade bounces off them more consistent
    - Changed location of lamp in Back Yard so it doesn't interfere with gameplay as much
    - Updated clipping on models to make them consistent with gameplay

    Update: 21 Jul @ 5:48am
    - Broken update where I forgot to actually put the new file in at the time.

    Update: 21 Jul @ 5:23am
    - Many visual changes
    - Bot navigation update to reflect past updates to layout and cover
    - Various minor changes to cover to make it more elaborate where you are covered and where not.
    - Optimisation update

    Update: 19 Jul @ 8:26pm
    - Removed overpowered self-boost spot near A Yellow House
    - Added prop bucket near A Snowman
    - Changed colouring of boxes on Bombsite A
    - Added barrels to A archway to make A Snowman take one smoke to block off
    - Added a box to remove harsh angle in A Snowman
    - Slightly pushed back wall on A Snowman to allow for a cleaner angle
    - Added more barrels and adjusted sandbags at A Graveyard to clean up the angles and make clearing site easier
    - Many adjustments to A side of A Graveyard to allow for smoother movement
    - Added extra box to Bombsite A to clean up a nasty angle
    - Narrowed A arches to allow for one smoke to block it off
    - Removed metal at B water to make angle less of a hard clear
    - Removed boxes at bottom B water to make clearing it easier
    - Added snowpile at top mid to allow for more variance in positioning
    - Adjusted ice overlay over ground in Mid
    - Fixed up pixel gap allowing sight into middle
    - Added even more-r aesthetic changes

    Update: 4 Jul @ 4:16am
    - Added wooden cover in CT spawn
    - Added even more aesthetic changes

    Update: 19 Jun @ 4:21am
    - ACTUALLY added Wingman. Oops.

    Update: 19 Jun @ 4:11am
    - Added Wingman as a gamemode, where 2 T's and 2 CT's will battle it out on a closed off section of Bombsite A.
    - Added wallbangable wall next to B Squeaky
    - Made B red room open walls allow for grenades to bounce off of them more consistently
    - Patched glitch spots and lips on various models around the map
    - Changed railing in A Office
    - Added more aesthetic changes

    Update: 17 Jun @ 7:10pm
    - B red room crate lowered
    - Helicopter replaced with crates
    - Multiple aesthetic changes made around map

    Update: 9 Jun @ 11:33am
    - Minor adjustment to squeaky to allow for easier and more elaborate B site clearing
    - Visual additions to B site
    - Made coil of wires in A office that was previously tangible to be non-tangible
    - Slightly adjusted lighting in some areas
    - Fixed a pixel see-through issue on CT entrance for B

    Update: 6 Jun @ 2:28am
    - Minor tweaks to map design.

    Update: 3 Jun @ 3:59am
    - Cosmetic additions to map.

    Update: 27 May @ 10:54pm
    - Fixed the broken textures (sorry!)

    Update: 27 May @ 6:22am
    - Removing the drop in middle.
    - Updated nav mesh.
    - Fixed invisible floor bug on CT entrance B site ramp
    - Minor bug fixes and design additions to map

    Update: 21 May @ 3:59am
    - Updated cubemaps (because it was not updated)
    - Updated nav meshes (again, because it was not updated)

    Update: 21 May @ 2:38am
    ...Forgot the new cover.

    Update: 21 May @ 2:34am
    - Finalising name to Borlange. Changed from Syber
    - Replaced fences in middle to tarps
    - Added multiple aesthetic changes to many areas of the map (snowy map woooo)
    - Raised Green to make it less accessible to many players.
    - Replaced burning car with more playable and theme-fitting Ice Fountain
    - Narrowed B entrance for CT's to extend timings
    - Changed middle wall facing towards B to allow for utility play and wallbangs
    - Updated competitive spawns to be more consistent
    - Updated windows to allow spotting players to be much easier
    - Deepened water on B site
    - Removed clipping on T spawn building to allow for players to stand on top of it
    - Removed Arms Race gamemode as it has broken Deathmatch.


    Update: 14 May @ 12:25am
    --- Completely remade A site.
    - Changed main site structure to One Big box and one small box
    - Pushed back Green to right near A main
    - Changed scaffolding to extend to Green house
    - Added table to Yellow to allow for more complicated play from inside Yellow
    - Changed the jump-ups in Graveyard to be a ladder coming out of Mid and a ramp coming out of A
    - Added barrels to site to block overpowered Graveyard angle

    Update: 13 May @ 7:02pm
    - Reverted position of window
    - Removed headshot angle on A site
    - Removed self-boostable wood on Graveyard
    - Added wood wall in middle
    - Adjusted CT mid ceiling height
    - Adjusted length of Drop's walls to allow T's to throw easy utility
    - Clipping fixes

    Update: 13 May @ 1:13am
    - Fixed nav mesh

    Update: 13 May @ 1:06am
    - Enlarged CT and T spawn B and Mid paths to increase rotation times
    - Added boxes in CT spawn to break up line of sight
    - Enlarged middle
    - Updated the length of Tunnel connecting mid to A
    - Updated the length drop down's room
    - Updated the length of surf ramp in T route to A
    - Added barrel in mid cubby to allow for more mid play
    - Added Garden to Mid
    - Added forklift to T mid
    - Changed position of A Heaven and added a drop into water
    - Blocked off right path on CT main on A site
    - Added more lighting
    - Changed T's arches and apartments for a more theme-appropiate office complex
    - Added Toilet room on T route to B
    - Updated lineups to be more fitting to map size changes
    - Added Arms Race gamemode

    Update: 7 May @ 2:30am
    - Clipping fixes
    - Bot nav pathing fixed
    - Added destructable glass to B Skylights, so get shooting!
    - Simplified pathing up to A Green House, A Graveyard and A Tunnel

    Update: 2 May @ 3:05am
    - Fixed middle so you cannot avoid making sound going to CT through the middle connector
    - Corrugated metal above Graveyard/in-between A and Mid has had its size reduced
    - Graveyard has been enlarged to allow for players to run through
    - Graveyard has been properly clipped to make it seamless to drop in and go through
    - Garden has been added to A site
    - Changed opening for A Garden to make taking and holding Yellow House simplified
    - Moved sandbags on bombsite to Graveyard to provide some cover
    - Changed textures for many areas to help differenciating sounds better
    - Added sandbags ramp to middle for CT's
    - Fixed clipping in A Graveyard, T mid and CT mid
    - Added more optimisation to map
    - Blocked off line of sight from the side wood plank on B site
    - Slightly pushed back T spawns to be a little back
    - Adjusted CT spawns so mid spawns are a lot more better

    Update: 1 May @ 1:30am
    - Added Graveyard and Tunnel to A site to connect it to mid.
    - Made it not silent to go through CT mid
    - Extended middle to allow for quicker and smoother rotates
    - Cut out back of B site to allow for more space on site
    - Minor changes


    Update: 30 Apr @ 6:15am
    - Properly clipped up B bombsite to prevent self-boosting
    - Closed off lip at back B
    - Added wallbangable-destructable wall at T A window to improve timings but not too dramatically
    - Drastically lowered water barrels size on T B route to improve visibility and to stop hard angles
    - Fixed missing textures under scaffolding under A window

    Update: 30 Apr @ 1:56am
    - Widened main T route to A
    - Narrowed connector to B
    - Added trash to B connector for more versability in location
    - Added more space to B water's fencing
    - Removed blocks in CT spawn to keep ramp to A smooth
    - Slightly widened T mid

    Update: 26 Apr @ 5:41am
    - Massive map optimisation
    - Slightly changed CT & T spawn positions
    - Added little ramp to A Greenhouse sandbags to make getting up smoother
    - Fixed some map bugs
    - Door now makes the correct metallic sound instead of sounding like a wood door
    - Updated radar to a newer colour scheme

    Update: 19 Apr @ 9:45pm
    - General bug fixes
    - Flipped bombsites around
    - Added more clipping around map to stop overpowered positioning and boosts
    - Added non-wallbangable box on outside of Yellow on A
    - Slight reduction in bombsite plant size
    - Extended the scaffolding on A window
    - Added walls under scaffolding to prevent players from camping underneath
    - Added barrels to CT mid to help AWPer's beat B timings

    Update: 17 Apr @ 11:59pm
    - Added decals to help with lineups.
    - Changed Hole to be alot more cleaner.
    - Blocked off long line of sight from Hole to T B entrance.
    - Completely redesigned B bombsite.
    - Added barrel to B Water. B Water is no longer a one-way.
    - Adjusted walls to help with lineups while also blocking off overpowered sightlines.
    - Added crate at T spawn.
    - Moved position of T van and CT swat

    Update: 16 Apr @ 10:59pm
    Closed up a wall near window.

    Update: 16 Apr @ 10:48pm
    Released for Testing.

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