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Ah yes, Syber - my latest creation. It is something that I still am actively updating and adding whenever and wherever it is needed.
Syber got multiple playtests and with them came many changes to layout and indicators.
Here are some of the changes I have made and believe me - I made plenty:
That brings me to explain the biggest one in my opinion. The addition of Graveyard and Tunnel that links A to mid, which looks like this:
Syber had two glaring issues at that moment. Rotating to and from A and actually holding A. A lot of playtests shown that the players would hold A from CT and not play on site. The back left was scarcely used due to lack of escape options. Playing on A was a trap to many. This lead to the introduction of Graveyard and Tunnel.
By the addition of Graveyard and Tunnel (which used to be a crawling space before another playtest shown it needed to be a run-through space) A could be played from A Yellow House (which was reformed to be a lot more committal) and even site finally.
Middle was also an issue that used to exist. T's could just crawl up mid and head glitch against unsuspecting CT's all without a smoke. That could not do. An adjustment was then in order.
I'm not entirely sure what else to say really.