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Pyrokart_PT

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Everything posted by Pyrokart_PT

  1. Will this new engine be only for the company's new titles, or can the old ones be integrated?
  2. Thank you very much for the feedback. Indeed this new world of mine (Level Design) is still all a bit different. I agree 100% on starting to create levels and learning from feedback and mistakes. Not a perfect level design, because it has to be tested and refined. As my thesis is on Level Design, I have been trying to conciliate my time with: full time job, sketching, reading books on Level Design such as: Level Design - Rudolf Kremers. An Architectural Approach to Level Design Christopher among others and learning Unity by creating levels When I mentioned multiplayer games it is because I am more attracted to the whole concept of level design for these games. For example from what I have read in single player games the narrative component is an important milestone, npc placement, puzzles, challenges among others. When I look at a CS or Vallorant map the architectural issue, angles, paths, gameplay styles seduce me much more :). Like in sandboxes like Dayz, the construction of cities or even PUBG the creation of cities, balancing the elements and structures etc. I attach the link of my 1st and 2nd year project made by me and 2 classmates, I did all the level design, camera placement, puzzles, challenges etc. My other classmate did the programming and the other did the assets for me putting at level. I will just install and play the first level of the project. https://rocketcockstudios.itch.io/a-murderer-in-heaven Hope you like it
  3. Hi guys, My name is Diogo, I'm 30 years old and I'm from Portugal. After investigating a lot about Level Design I found this forum that I think is fantastic. I've been an interior designer for about 7 years, but the taste for games has always been huge, but in my country the game industry is still quite green, only with small companies and start ups. That's why and because of the "strength" of my parents, I never decided to invest in a career linked to games at the beginning. However, after 7 years in interior design, the taste for modeling, for 3D, for creating environments became more evident. With the arrival of Covid, I had a lot of time to ponder and entered a Masters in Game Design here in Portugal. It's been going really well and I really realized that this is what I want as a profession - to be a Level Designer. My thesis will focus on Level Design Patterns implemented in Multiplayer Games. Currently in college we made a 3D game which I can put the link to try. First question, being 30 years old, with around 7/8 years in interior design, isn't it too late to enter the industry? Second question: From what I have read here on the forum, I have a full time work, more research for the thesis, so the time is reduced. Should I start with: Sketching, level's moodboards and then go to gray boxing? Force me on what tools? Unity probuilder? I use Sketchup a lot in interior design, but in level design it's not used a lot, right? Third question: In fact, what appeals to me the most are multiplayer games and creating levels for such. Multiplayer can range from FPS like CS, OW, Valorant and/or sandboxes like Dayz, Conan Exiles etc. What suggestions can you tell me about the topic. All help will be very welcome !!! ps: sorry for the long post
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