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JimFKennedy last won the day on July 12

JimFKennedy had the most liked content!

About JimFKennedy

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  • Birthday April 8

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    Jim F Kennedy#2200
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  1. JimFKennedy


    Battery has finally released! After 6 gruelling months of laziness and occasionally doing stuff. (though I should've said this like a couple of days ago) https://steamcommunity.com/sharedfiles/filedetails/?id=2542050335
  2. Currently working on a Danger Zone map in a Warner Bros/Universal-style themepark. 'Experimenting' with verticality in a mostly-flat map.
  3. JimFKennedy


    Well fuck, i'll get on those right away. Edit: lol fixed.
  4. JimFKennedy


    So after sitting on my ass for the last few months, I've finally got a version of Battery worth releasing. Will show something soon...
  5. JimFKennedy


    Back with an update for this month, as the map is getting close to release. One of the big changes to the map was moving to the Wingman mode, and decreasing the maps size, there we're a few reasons why I did this (but the main one is I fucking hated Bombsite A) The centre 'Chimney House' is nearly finished, just finalising the look of it, and you'll also notice some new interiors. Alongside these changes is just a few model changes, improvements to some displacements, reflections and performance, as well as improved blend modulate effects. Aiming for a June release, o
  6. JimFKennedy


    Did some significant improvements to Middle/Bombsite B, because I didn't like the original look. Added more cover to Middle because a few people said it should. I also reduced the amount of props because it didn't look as good. The 3D skybox I originally added was quite boring, it was literally just black mountains. This update improves that. There was also a bunch of FPS increases all across the board thanks to actually optimising the map properly.
  7. JimFKennedy


    finally found something that worked for the weird shaped blockout https://steamcommunity.com/sharedfiles/filedetails/?id=2401850892
  8. JimFKennedy


    Little update again... Replaced thick as fuck walls with sheet metal, still need to brighten up this area though. Moved the car, because stairs are for people? (And they're clipped now :D) After careful consideration... wall, with arrow.
  9. JimFKennedy


    Updated the workshop with some more shit. For this update, I worked mainly on the T-Spawn to Bombsite A lane, trying to build up the greybox-ing for this area. Instead of some more boulders, I removed them and added a power station to the facility, this will change the angles from "Truck" to "Nest". Still got lots to do though
  10. JimFKennedy


    Thanks for the feedback, Visibility is quite shoddy at Mid but I'll give it a spit n' polish. As for the rest, i'll see what I can do.
  11. JimFKennedy


    Heres a bit of progress on the map so far. Middle is coming along well, after some testing I decided to open up this area fully. CT Spawn is almost finished, just need to do some clipping and whatnot and it should be ready to go.
  12. JimFKennedy


    G'day. I've been recently working on a classic 5v5 csgo map named Battery. This map takes place in and around an old WW2 bunker, converted into a gun running factory in Estonia during the early spring thaw. Bombsite B was the main focus for the map, (it was originally a wingman map) and went through about 23(?) iterations. What would be considered Middle, goes through an old dilapidated and collapsed WW2 bunker, it takes heavy inspiration from Nacht Der Untoten. Bombsite A used to have a "nuclear bomb" sitting in the middle of the site, ho
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