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Anarchy

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  1. Like
    Anarchy got a reaction from Vaya in Mapcore Introductions Thread   
    Hi, I am Akshay (Anarchy). New CSGO mapper but its not the first time I am making mods for games. I used to make simple mods for GTA4, before that there was an old fps game (its dead) that had a map editor, Far cry had map editor so messed around it that, I tried Hammer editor before but GTA had taken most of my time and I didn't finish any map in Hammer. Recently finished my first CSGO map which is a rookie level for the standard, but a good learning session I guess. You can check it out here I am a indie game dev making my first game, a graphic designer and was making 2D assets for mobile games and websites of Green Gold Animation/Tigris. Oh and also very well experienced with 3D model topology and modelling tools in Blender3D...texturing: not so much.
  2. Like
    Anarchy reacted to atrocity in de_distillery   
    Thanks Neptune! I am working on finishing it up as we speak.

    Distillery does have a bit of that Dunwall vibe huh? I suppose it is possible that Dishonored looked at Edinburgh for reference as well. When walking around Edinburgh I got a Bloodborne (Yharnam) feel from a lot of the buildings. 
    Thanks Anarchy! 
  3. Like
    Anarchy reacted to That50'sGuy in WIP in WIP, post your level screenshots!   
    I'm still workin' on porting HLA content to Source 1. It's not much, but it's coming along!
    It's not really challenging, it's just time consuming to do since it's quite a long process for even just 1 model. Though textures can be rather quick.

    Car models have proven to be most challenging since they have different textures for both the inside and outside. And they aren't separate like the car models in CS:GOs Dust 2. So I have to manually select every polygon that makes up the interior, and temporarily make the interior it's own model to add the texture. Then I can combine the two together again. It can take hours to do this, but I'd say it's worth it.

    Foliage hasn't proven challenging. The only thing I have to do is try to re-create how the S2 wind effects look with the S1 $treesway technology. Having a high scrumble setting usually recreates the look well.

    Dynamic props are the only thing I'm not sure I'll be up for. I have no idea how to port over the animations for the model. But if by some miracle I figure it out, I'll be one happy fella!
    I'll update y'all soon! I hope your new year has been great so far!
  4. Like
    Anarchy reacted to D3ads in WIP in WIP, post your level screenshots!   
    That's just the camera height making it look a bit like that:

    In the retail maps, the terrain top is completely flat!
     
  5. Awesome
    Anarchy reacted to RA7 in 3D_Mike's DE_SURVIVOR SHORT MOVIE   
    From is his site:
    COUNTERSTRIKE FOREVER
    Every year I aim to do at least one project for personal development and this year getting to know my way around Unreal was on the menu. I started out with a nice snowy landscape but it somehow? turned into a reminiscent movie about the good old Counterstrike level-design days. Gogogo!
    PROJECT DETAILS
    100% made by 3D-Mike
    https://player.vimeo.com/video/496983929

  6. Like
    Anarchy reacted to Squad in 3D_Mike's DE_SURVIVOR SHORT MOVIE   
    ... de_predator, de_recon, ...  
    Whenever he'd release a new CS map that got me crazy excited.
    And then there was this one too 

  7. Like
    Anarchy got a reaction from RA7 in WIP in WIP, post your level screenshots!   
    My first map created for CSGO. Its small for 1v1 and my goal was to learn. I have published it on the workshop. If you find any mistake let me know and be a harsh judge because I dont want any mistakes for my next maps. https://steamcommunity.com/sharedfiles/filedetails/?id=2334095275




  8. Like
    Anarchy got a reaction from sobecblobec in [GMOD] Derrick (single-player experience)   
    Dope
  9. Awesome
    Anarchy reacted to sobecblobec in [GMOD] Derrick (single-player experience)   
    Steam Workshop Link
    Derrick
    Find the map in the "other" section of Garry's Mod
    Please play with HDR ON in your video settings
    Derrick was just a test that I started in Feburary, then after leaving it to rot for 10 months I came back to it and started working on it starting about 2 months ago. Derrick is largely a learning project and does not play well. It is more a demonstration of some features of the Source™ engine that Garry's Mod map makers do not utilize in their maps.
    It is shorter than I would like but found that making a code heavy map like this is time consuming.
    The map was not designed with the use of the spawn menu in mind which defeats the purpose of Garry's Mod which is weird now that I think about it.
    Credits
    sobecblobec - Main Creator | Environment artist
    ✪ bow - Bug Test
    Special thanks to:
    CSGO - Assets
    RP_UnionCity - Misc

    Please support me and consider rating/favoriting Derrick

    Sponsored by BuffDuckStore

     
  10. Awesome
    Anarchy reacted to D3ads in WIP in WIP, post your level screenshots!   
    So I might as well post about my current project here finally, since I've been doing so on the Discord for awhile now. Half-Life: Dark Matter is designed as if there was a fourth and final expansion to the original Half-Life from the perspective of a Black Operator named Kovac. I got the idea when I was replaying Half-Life for the 20th anniversary in 2018, I realised that although the Black Ops had appeared in a couple of mods, they certainly weren't done real justice, so I decided I would be the one to deliver it...
    Since then it's evolved a fair bit, and I have seven others in a team working with me now, including brand new code! There will lots of new areas and also crossovers with existing areas as well, and the story will not only be in keeping with Half-Life 1, but also Half-Life 2 and even Alyx where appropriate!
    This is my last ever Goldsource project*, upon completion I will be moving onto a newer and more modern game project, what that will be exactly is not known right now. Most of you guys know I've been working with Half-Life 1 for almost 22 years now, so I've got the experience and knowledge to pull this off, and the others have extensive skills in the field as well!
    Main page: https://www.moddb.com/mods/half-life-dark-matter
    An extensive FAQ which answers most questions: https://www.moddb.com/mods/half-life-dark-matter/features/frequently-asked-questions-20
    Twitter: https://twitter.com/HLDarkMatter
    and we also have a Discord server! https://discord.gg/yX4CfrH
    Right now as we speak, Dark Matter has been nominated for the ModDB Mod Of The Year awards Top 100, in the Upcoming category! So if you guys want to vote for me, that would be awesome 🙏
    Just follow this link:  https://www.moddb.com/groups/2020-mod-of-the-year-awards/top100#vote41984
    and select Dark Matter on the bottom! If we win, there will be a new chapter reveal in advance of the media update next year!
    Anyway, it wouldn't be the WIP thread without some WIPs, so here's a bunch of screenshots, more on the page above obviously!

    I'll post more enviroments here as I make them! Enjoy.
    *I might still work on something smaller for fun, if an idea arrises
  11. Like
    Anarchy reacted to sn0wsh00 in WIP in WIP, post your level screenshots!   
    I've been working on a AIM/AM map for CS:GO, with a twist. The game initially plays out as a collection of six 1v1 matchups. After 15 seconds, the doors to each arena will unlock, allowing players to walk to other arenas, or to fight it out in the hallway connecting the six arenas. There will also be random sets of weapons each round (AK vs. M4, Tec-9 vs. Five-Seven, Sawed Off vs. Mag-7 and so forth).
    Overall, I envision the map being like a collection of six movie sets, each themed after a CS:GO map. This is why you can see some skybox textures on walls, as they are meant to be something akin to LED screens. Here are how the arenas look like so far:
    Sugarmill/Swamp:
    Aztec/Ancient:
     
    Dust/Mirage:
     
    Cache (closely based on the official 1v1 Cache arena):
     
    Italy/Inferno/Canals:
     
    Subzero/Monastery:
     
    Hallway that connects the arenas:
     
    You'll notice some red buttons in the hallway screenshot. Pressing those red buttons will teleport players into the arena, after a two second delay. I added these buttons because there is only one entrance into each arena, which I think would make it really easy for someone to camp inside an arena. In turn, allowing players to potentially teleport behind a camper would be a good way to balance things out. Also, requiring players to stand still for a couple seconds before teleporting prevents players from cheaply teleporting away in a hallway fight.
    Finally, I plan on creating a spinoff version without the connecting hallway. Instead, the map will teleport surviving players to a 7th arena after some time. I also plan on creating separate 1v1 maps for each of the arena.
     
  12. Awesome
    Anarchy reacted to D3ads in WIP in WIP, post your level screenshots!   
    Thanks guys, Dark Matter came SECOND in the Upcoming Mods vote!
    https://www.moddb.com/groups/2020-mod-of-the-year-awards/features/players-choice-best-upcoming-mod-2020
    https://www.moddb.com/mods/half-life-dark-matter/images/mod-of-the-year-2020-second-place
    Big thanks to everyone here who voted! Here's a couple of WIPs from the Xen chapter called Hostile Takeover (it was a working title for DM, now a homage to the cancelled expansion by 2015). Check the moddb links below for a synopsis!

    https://www.moddb.com/mods/half-life-dark-matter/images/chapter-hostile-takeover
    https://www.moddb.com/mods/half-life-dark-matter/images/chapter-hostile-takeover1
  13. Like
    Anarchy got a reaction from Squad in Mapcore Introductions Thread   
    Hi, I am Akshay (Anarchy). New CSGO mapper but its not the first time I am making mods for games. I used to make simple mods for GTA4, before that there was an old fps game (its dead) that had a map editor, Far cry had map editor so messed around it that, I tried Hammer editor before but GTA had taken most of my time and I didn't finish any map in Hammer. Recently finished my first CSGO map which is a rookie level for the standard, but a good learning session I guess. You can check it out here I am a indie game dev making my first game, a graphic designer and was making 2D assets for mobile games and websites of Green Gold Animation/Tigris. Oh and also very well experienced with 3D model topology and modelling tools in Blender3D...texturing: not so much.
  14. Awesome
    Anarchy reacted to jd40 in [CS:GO] Ravine (wingman)   
    Hi all!
    I started this one way back in 2018 and have been working on it on the side to keep me cool from all the desert maps I've been making lately 😅. 
    The map is set in snowed in castle connecting two sides of a river.

    Layout:
    More screenshots:
    Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2257823084
    Credits:
    Additional LD - @Quotingmc
    Deer head props - @Quadratic
  15. Like
    Anarchy got a reaction from FMPONE in Mapcore Introductions Thread   
    Hi, I am Akshay (Anarchy). New CSGO mapper but its not the first time I am making mods for games. I used to make simple mods for GTA4, before that there was an old fps game (its dead) that had a map editor, Far cry had map editor so messed around it that, I tried Hammer editor before but GTA had taken most of my time and I didn't finish any map in Hammer. Recently finished my first CSGO map which is a rookie level for the standard, but a good learning session I guess. You can check it out here I am a indie game dev making my first game, a graphic designer and was making 2D assets for mobile games and websites of Green Gold Animation/Tigris. Oh and also very well experienced with 3D model topology and modelling tools in Blender3D...texturing: not so much.
  16. Awesome
    Anarchy reacted to albim75 in WIP in WIP, post your level screenshots!   
    ar_Dome
    Soon to be released



  17. Awesome
    Anarchy reacted to PogoP in WIP in WIP, post your level screenshots!   
    Hey all. Sorry I've not been around very much recently! Had a lot going on IRL and with work. Hope you are all doing well!

    Been working on this scene for a while now but finally finished it up. You can check it out on Artstation. This has been a really fun project and I've learned a lot about UE4 and environment art in general. Really wanted to push myself to learn some new software. Speedtree is amazing!

    https://www.artstation.com/artwork/bK8EPn
     







  18. Like
    Anarchy reacted to atrocity in de_distillery   
    Hey everybody!
    It has been a while since I have posted anything, but I thought this would be the best place to share my next personal project de_distillery. Distillery is based around a fictional distillery and is set in a loose version of Edinburgh Scotland. Since a trip I took to Scotland a few years back, I have been dying to build a level that is set there. After being inspired by de_highlands, I knew I needed to start making my idea come to life. I started the blockout a few weeks ago and try to work on it when I am free after work. I've been able to iterate on the level after hosting some small playtests with friends. I am hoping to have this public on the workshop here shortly, and then having larger playtests to gather more feedback.
    Update 9/18/19: Swapped out the old Minimap with a TAR version.
    Update 9/17/19: After a playtest this evening, I pushed the map live to the workshop. I will continue working away and posting updates. https://steamcommunity.com/sharedfiles/filedetails/?id=1843682152 
     








     
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