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LARD

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About LARD

  • Birthday 05/05/2003

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  • Discord
    LARDDDD#0148
  • Steam
    https://steamcommunity.com/id/LARDDDD/
  • Twitter URL
    https://mobile.twitter.com/Real_LARD

Profile Information

  • Real Name
    Vidya Koval
  • Job
    scientist
  • Location
    New york

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  • Website
    https://www.youtube.com/c/LARDDDD

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  1. I am looking to Collab with anyone! Hit me up and I can help in your projects for free!

  2. Counterstrike Global offensive in it's current iteration is a CPU bottle necked or "bound" game, with draw calls and improper hints and area portals. I think it is quite apparent that putting extra load on the GPU will be the most beneficial to this game. However smart AP with Extended CP would be of great benefit!
  3. Introducing verticality to aim maps for a more consistent aim in all axes?

    A problem in all "aim" style maps, with a potential solution?

    After playing to much and many aim maps, I realized that my flick shots were only accurate horizontally; so I tried making a map that made your opponent spawn on a different vertical level than you. This not only to increase vertical aim and muscle memory, but also to increase complexity with having to visually keep track of more potential angles from above/below as well has horizontally. However I think I made a shocking discover, most of which is anecdotal since I don't have enough time yet to make a numerical statistical comparative study. However after practicing on my map for comparatively similar amounts of time to another similarly sized standard aim map, I feel my aim is much more accurate. I will be starting to collect data on this, Ill publish it here soo. Anyways for mapping I then made it even a little more complex by having it spawn you on the same level as you opponent 25% of the time, to increase constant "looking up and down". Which should hypothetically increase even more vertical movements. I even added: ladders, stairs, cars, trains, colorful lighting and much more. In it's current development it's only good for 2v2, 3v3, 4v4...

     

    I believe for this increase in uniform range of comfortability in all axes of shooting could influence more of a demand for vertically emphasized maps in the base game! Please let me know what you think and any improvements I should make!

    https://steamcommunity.com/sharedfiles/filedetails/?id=2094697085

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

  4. Thank you so much for including the math, as I wasn't sure how the engine calculated light spread and diffusion. Even after looking through all sorts of Source articles, your "personal guess" is literally the closest thing I have found, even to this day!
  5. Check out my map de_silo

    My first CSGO map, created back in 2019! https://steamcommunity.com/sharedfiles/filedetails/?id=1815469133

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

    (Below is the maps description)

    [A terrorist Group breaks into a nuclear missile silo to detonate a missile. Can you stop them?

    I have spent many long hours playing this map and it is genuinely fun, It only has one bomb site but technically it has two. Hopefully soon in the near future TacticalArianism will join her map with mine; so it will become a huge two bomb sight map, like nuke.
    would love to hear from you all leave any comments or bugs you find.
    And have a nice day!]

    I think it's a bit flawed however, with improvements I think it could be really great. Sadly I don't have the raw map files anymore, should I just recreate it or is there a non painful way to decompile now?

     

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