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Poofoge

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  • Discord
    Daburubareru#4274
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    https://steamcommunity.com/id/Daburubareru/
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    https://twitter.com/Daburubareru

Profile Information

  • Real Name
    Rayan
  • Employer
    Leader of Team Brotherhood a game modding studio
  • Job
    Level Designer, Artist, Video Editor and Gamedev
  • Location
    Montréal, Québec, Canada

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  1. Hello we are the team brotherhood a independent game/modding studio specialized in engine such as source/goldsrc/unity etc, we are currently starting our own project called ''Eater'' a re-imagination of the They Hunger series thanks to the technology of Half-Life and Quake our goal is to make the best gaming experience you'll never seen before and most of us as a they hunger diehard fan we feel that They Hunger need a comeback and love again with a amazing remake in the development. So what are we ''exactly'' looking for? Modelers: previous experience with the source engine is required be familiar with Maya/Blender or just any modeling software.. make high poly models remaking the they hunger, sven coop's weapons like umbrella, pistols, playermodels, characters such as rockwood franklin etc, the zombies, polices etc. remaking the church and it's cemetery props. the vehicles etc. we would need for a foliage props since there is tree in the og of They Hunger remaking the items such as the medkit. Texture Artists: previous experience with the source engine is required be familiar with Photoshop and VTF Editor remaking the church textures we would need a remake of the water, grass and laval textures fixing the error textures from the DOD and EP2 foliage/props textures remaking the hospital & town textures fixing some of DOD textures making skybox is needed it re-texturing the character design include the police, playermodels, zombies etc. Level Designers: previous experience with the source engine is required be familiar with Hammer Editor's Valve Software have at least 4 or 5+ year experience with it re-imagining each they hunger levels from episode 1, episode 2, episode 3 and the deathmatch maps having a atmosphere and a environment is very important in a horror game so we would need to make it beautiful just like Black Mesa layouts are important for the map's process development to make interesting scenarios and thing to make it fun, spooky and exciting! optimizing the maps, understand the source engine build process maps must be very detailed that's all about it. Programmers: previous experience with the source engine is required be familiar with C++ and the source engine itself working on the voice command system (in the coop version of They Hunger they have one btw) working on a survival horror HUD themed our current HUD is a default HL2 one so we would need to replace it as a new functional one to work on. working on a hammer editor branch (SDK 2013 MP) with entities such as dm_time_logic, npc_policeman, npc_zombie,npc_survivor, info_player_survivor etc. fixing error models or any error if there's something that bother the game builds. working on a horror themed main menu in a style like Black Mesa since they are a inspiration for us working on the coop mode and the deathmatch mode it needed. making a env_instructor_hint working on a source engine feature called ''exploding props effect'' working for the steam workshop plan Graphic Designers: must be skilled with graphic design and creating cool thing show one of your previous works working on achievement in a style of L4D2 (L4D it's also a big inspiration for us) Animators: be skilled in fps animation previous experience with the source engine is required be skilled with Blender animating the weapon, re-load, loading, shooting etc. animating the character movement for the survivors, cow animation etc. Sound Designer: be skilled in sound design with weapons previous experience with the source engine is required working on the weapon sound working on some ambience (for the first part it will be a ravenholm-like ambience), explosion etc. working on the player footstep sound Voice Actor: be skilled in voice acting previous work with the source engine and game voice acting is required re-imagine the zombie voice, the antagonist (franklin, rockwood), the survivors etc. working on radio messages (there is those thing on the original they hunger btw) doing the voice command's acting. Franklin and Rockwood must have a very villainous/familiar accent something inspired by Duke Nukem voice etc. re-imagining the credit's and song Whoever this is a game dream project we've always wanted make it and please the half-life/they hunger fans to bring back their nostalgia experience it has been developed since last year and we are still making it awesome! To Apply This is a volunteer job based send one of your works at: [email protected] and send me a PM to show one of your works and we'll discus about the project in private.
  2. Hey do you guys remember that ''spooky zombie mod'' during the goldsrc day? They Hunger has been one of my favorite goldsrc games of all time alongside Half-Life (ofc who doesn't love Half-Life??), made by the talented creator Neil Manke and Einar Saukas to this day They Hunger Lost Souls was supposed to come out but sadly it never came out.,. A lot of peoples in the modding community managed to remake they hunger with mods like ''They Hunger Again'' (yike and unfinished..) and other some that went unknown if they are cancel. Black Widow Games or just ''BWG'' was known for making promotional mods with quake and other contracted levels work until this masterpiece called ''They Hunger'' a lot of rumors said that Neil Manke die or not but he was doing ok apparently in a mysterious day and still ''don't'' want to talk about TLS anymore so why I am making a thread? Because it's a memorial game that I'll never forget. and apparently someone made a dreamcast for it, with the images of They Hunger Lost souls huh quite interesting it isn't? Somehow back in 2019 a anonymous leaked the game and most of the contents are from DOD and CSS.
  3. ok ok ok I didn't mean to be that ''rude'' I just wanna know on why, people are interested in it.
  4. I wonder where actually the "crypto & nfts" trend came from I hate crypto and nft so much..
  5. https://www.moddb.com/mods/signal-lost/downloads/signal-lost-dimensional-malfunction
  6. I'm looking forward about Valve's future!
  7. Hey this is the Team Brotherhood, we are currently working on a game survival horror fps know as ''Eater'' about the concept of the undead for the source engine (SDK 2013 SP) DESCRPITION: It is a survival horror game where you are playing as a detective suffering from the past trying to seek peace in a beautiful town in Europe but unfortunately there are report that the undead rise up from their graves and terrorize the people and you're stuck in there the ONLY way to stop it's to fight and escape. The game will feature a episodic campaign, story based moment, meeting every type of monster, puzzle level, weapon selection, radar system, riding vehicles, coop mode, source engine improvement and new gameplay possibility. Requirement There is only just where you can send your portfolio showcase of previous work, of what you've done that's all. 2D Artist: Be a talented and experienced 2D artist You'll must send one of your previous work of what you've done so far You'll should be friendly, enthusiastic and be part of the team, being respectful to each other and encourage. Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!) Have a knowledge on the horror genre Working on the concept characters, levels art, locations and some happening moments in the lore You'll be able to design the protagonist Designing the monsters enemies such as Zombies, Skeletons, Vampires and Frankenstein-like creature etc. Working on a comic for the game. Texture Artist: You'll as a artist you should be talented and experienced with the Source engine before You'll should be friendly, enthusiastic and be part of the team, being respectful to each other and encourage. Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!) Have a knowledge on the horror genre You'll must send one of your previous work of what you've done so far Be able to work on religious, european and spooky style textures Working on the characters/protagonist textures Working on the items textures such as Flashlight and Bottle. Working on the weapons textures Working on the enemies textures Working on the player model textures Making some skybox textures for the game 3D Modeler: Be proficient in Blender, Maya or any modeling software you'll must be familiar with the Source engine before. You'll should be friendly, enthusiastic and be part of the team, being respectful to each other and encourage. Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!) Have a knowledge on the horror genre. You'll must send one of your previous work of what you've done so far. Modeling the weapons such as (Melee, Pistol, SMG and Assault Rifle) Modeling on religious props like Statues, Coffin, Mausoleum and Cross. Modeling on props village-setting, like cart villager, scarecrow and crates trade. Modeling the items props such as Flashlight and Bottle. You'll should be able to work on vehicles, trains, monastery/hospital and industrial props model. Modeling the characters and the protagonist. Modeling the enemies such as Zombies, Skeletons, Vampires, Zombies villager and Frankenstein-like creature. Programmer/Web Designer: Must be skilled with C++ and be familiar with the Source engine before Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!) You'll should be friendly, enthusiastic and be part of the team, being respectful to each other and encourage. Have a knowledge on the horror genre You'll must send one of your previous work of what you've done so far. Be prepared for general programming task for development, bug fixing. You'll should make a source SDK tool for the game, adding the entities, NPC, props etc the engine. will be more supportive, unique change and new stuff that will be added with interesting feature. Working on improvement Source engine's water physic, skybox improvement and realistic lighting. You'll should be make to make a Discord rich presence for the game and it's Hammer editor. Be prepared for general programming tasks in participation of development and bug-fixing. Be able to participate in working of updating builds, patches and more, to make it more playable posting patch notes for the news. Working on a HUD but it need to be very focused on survival-horror themed. Working on the main menu and it's chapter. Working on gameplay features very much inspired by L4D, They Hunger, House Of The Dead and more. Working on the riding vehicles system You'll be able to create a weapon selection for the game when the player pick up a weapon. Developing the coop mode for the game As you are a Web Designer you'll need to make a site for our game which it mean that you'll need to make: Forums Official blogs Adding a social media section such as YouTube and Twitter to keep our news. Making a media section for the game Working on the announcements and news about the game Making a section for the Comic You'll should need to make a wiki for the game for official know and stuff like that. Animator: Be experienced with making animations and must be talented. You'll should be friendly, enthusiastic and be part of the team, being respectful to each other and encourage. Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!) You'll must send one of your previous work of what you've done so far. Have a knowledge on the horror genre You'll should be able to work on the weapon's animation when they shoot and re-loading it need to be detailed and accurate. Animating the player's hand Be able to work on the characters movement and the protagonist movement Be able to work on the enemies movement and attack Working on the vehicles animation such as the Train. We have level designers in our team and we are still looking for more talented mapper! We are looking for more talented level designers who can help us for the project Be experienced with the Source engine before with a 4 or 5 year experience Knowledge on the horror Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!) Working on map setting like Village, Cemetery, Countryside, Farmer land and more for each chapters in the game. Lead a level designer position to help each mappers on the project, supporting em and give em feedback. Friendly and enthusiastic person to support our team, working together and being respectable to each other. Fully knowledge about time-lapse of the Source Engine maps build progress You must be able to make well-constructed maps layout Engaging scenario on the maps that will be fun to play with it Optimizing every maps, file size, compiling etc. Map must be environmental, colorful and beautiful. Addition: I'll would like to tell we are trying to make the best spooky fps game you'll never seen in your life this is a dream project I've always to do. To Apply The job is unpaid Send one of your work at [email protected] We'll talk about the project in private and we'll invite you to our discord server
  8. So since, E3 it is coming what's your prediction of upcoming games will show in E3?
  9. Has UE5 have vr support yet? That would be cool ngl
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