Thanks for the feedback!the middle part of the map is something that I am going to have a huge change on it.On the B site,I think it is very fun for me because it make shotgun,Negev viable for ct and smg for t,that make anti eco more challaging also I think the problems of it being too cramped is ok for me,the dumpster make a unique gameplay of wall bang like mirage firebox that you can wallbang and enemies cant see you until they check it ,of course it can be easily counter by fire.For A site ,I will make the bomb zone further away to force t gain more control for the site,and i think push out ramp without other entrance support suppose to be hard and scary,you should stay on the top if you have no support,I will also add a roof under the ramp to make it safer for the camper.At last,I will add more room or cover for those corridors,A long is a recent example that I am trying to make those path more angles instead of long unfun straightline.Again I am very happy about the feedback?