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Snusmumriken

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  1. I just uploaded version 2.0 of my first map de_tomb to the workshop. It's been exactly a month since the first version went up. I've completely revamped the map based on playtest feedback. I fixed how dark it was, the narrow paths, and added more routes around the map among other things. Steam page here. Imgur album here. Flythrough video here. Hope you like it!
  2. de_tomb 2.0 screenshots I've been working on an updated version of my map de_tomb(old version). What do you think?
  3. All good feedback! Yeah, I have been reconsidering the theme a bit. The desert environment is quite popular so it's hard to stand out. And the point on layout and flow are good. I have heard that from a lot of other people too so I'm taking another stab at redesigning the map from the ground up. Thanks for the feedback!
  4. I'm working on my first map, called de_tomb, which is set in an ancient Egyptian archeological site. What do you think of the design/aesthetic/atmosphere and map layout?
  5. I'm working on my first map, called de_tomb, which is set in an ancient Egyptian archeological site. What do you think of the design/aesthetic/atmosphere and map layout? https://imgur.com/a/4xDqw6K
  6. Hey there, I'm looking on feedback on my very first level – de_tomb, which takes place in an ancient Egyptian archeological site. I guess I was in part inspired by Anubis. You can check out the Steam Workshop page here and a Imgur album with almost 30 images here. I am looking for feedback on how the map plays, it's layout and overall aesthetic. And any other thoughts you might have.
  7. Hey there Mapcore! I've been working on my first map, which is set in an ancient Egyptian archaeological site. I guess I was inspired by Anubis (it was the last map I played before I started mapping out my level..). This is the 3rd iteration of the map. So far I've gotten great feedback from the csgo mapmaking subreddit and friends. Now I feel pretty happy with the layout and general aesthetic / atmosphere. Next up I'm looking on feedback on how it plays, any ideas for visual details, and anything else you think would help improve the map. I've only been able to play it with bots and 1vs1 with a friend (don't know many people who play CSGO unfortunately). Hope you like the map. You can check out the Steam Workshop page here. You can check out an Imgur album with 30 images (including radar) here. ***** Next I'm going to work on further optimization, and visual detailing (including custom textures and later models). Thanks for checking it out! / Snusmumriken
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