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イェスタディ

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About イェスタディ

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    Newcomer

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  • Discord
    イェスタディ#8478
  • Steam
    http://steamcommunity.com/id/Yesturdei/

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  1. I'm currently working on a few more changes to the map layout and completely redoing mid (again.....) Hopefully I'll be able to update everyone soon ~^^~ Also sorry for the lack of updates recently, I've been struggling with mental health. I hope everyone is okiii in these tough times and if anyone wants to talk about mental health issues or even would just like to chat don't hesitate to message me. I'm always open ~^^~ message me on Discord: イェスタディ#8478 Instagram: @_yesturdei_ Steam friend code: 311977438 also a massive thank you to @Almaas for teaching me how to make custom models and props for source sdk ~^^~ and thank you to @Waldo @Assassin and @Squidski Please keep giving me feedback as it really helps and I appreciate it a lot I know there's not a lot of change recently but hopefully within the next few days I'll have more changes to show ~^^~
  2. I agree, I started off trying to do too many new things and put my theme before the layout and game play, Which was a big mistake. So after some play-testing I went back to the basics and redesigned the layout to better suit game play and now it's more enjoyable to play on the map ^^
  3. @Roald Thank you so much for the feedback means a lot ~^^~ I've been play-testing with my friends a lot and now have a better understanding if what needs to be changed. Also all the amazing feedback I've been getting has helped a lot Offline, I've been running around the official maps (Mirage, Train, Overpass, Anubis, Inferno, Cobble (old version), Italy ) to get a better understanding of what works ^^ Hopefully within the next couple of days I'll have made changes to the layout, these will be major changes and the map might be completely different I'm not sure yet... however expect an update soon ~^^~
  4. @Interfearance Thank you for the feedback, I have the same feeling that it's a little too complex. I'm going to be play-testing the map tonight (02/06/2020) with some friends so hopefully then I'll find out what works with it and what doesn't. ~^^~ @Ringel thank you for the feedback ^^ I understand what you're saying and I appreciate it In this early development stage I feel lots can change so I will realise if there are too many paths or any missing paths hopefully after a few play-tests. I might end up moving a couple of paths as well. unfortunately my biggest issue starting off is scaling, however I've addressed a few of these problems in my first very very basic BSP layout. (screenshots coming soon ~^^~). @poLemin Thank you so much for the feedback as well like I said to @Interfearance I'm going to be play-testing with my friends tonight (02/06/2020) so after this I can make some changes. Through play-testing against bots it feels relatively balanced... although hard bots aren't exactly good opponents.... ^^
  5. I have had issues with scale. I managed to sort it out a little bit.... however that might be a big concern in the future. @Nication thank you so much for the feedback means a lot to me ~^^~ @MetaNewt thank you so much ~^^~
  6. 03/07/2020 I'm currently working on a few more changes to the map layout and completely redoing mid (again.....) Hopefully I'll be able to update everyone soon ~^^~ Also sorry for the lack of updates recently, I've been struggling with mental health. I hope everyone is okiii in these tough times and if anyone wants to talk about mental health issues or even would just like to chat don't hesitate to message me. I'm always open ~^^~ message me on Discord: イェスタディ#8478 Instagram: @_yesturdei_ Steam friend code: 311977438 also a massive thank you to @Almaas for teaching me how to make custom models and props for source sdk ~^^~ and thank you to @Waldo @Assassin and @Squidski Please keep giving me feedback as it really helps and I appreciate it a lot I know there's not a lot of change recently but hopefully within the next few days I'll have more changes to show ~^^~ 02/07/2020 After more extensive play-testing a few changes were made to the layout. 19/06/2020 I spent the last 3 days learning how to use blender and followed Blender Guru's amazing doughnut tutorial series. It's very good and highly recommend it to people trying to learn the blender interface. He's what I produced learning form the tutorial. unfortunately had to lower the quality of the image and size so it was less than 2.13MB. Hopefully within the next few days I'll learn how to model props for source and for use in games as @Squidski and @Almaas mentioned that for games you want to watch your tri count and keep it low. ^^ Any tips on how to make props for source using blender than please comment below, or if you know any good videos please let me know ~^^~ 16/06/2020 Sorry for the lack of updates recently, due to personal reasons I took a short break. I've made a very basic BSP layout to play-test and it's very fun to play on. I noticed a few things to change such as clip brushes to stop people getting out of the map and to place some strategic obstacles to block some sight-lines that are a little too broken. Bombsite A hasn't changed much other than in size and one of the entrances for T's has been changed to make it more balanced. I also added a window for CT's as well and removed a few bits of cover. The lower section of bombsite A will be changed as well as it wasn't very interesting to play in. Bombsite B will also be changed slightly but only by moving some cover and adding one more wall as cover. Using Terragen 4 I had a go at creating my first custom skybox which was lots of fun and there are some amazing tutorials on Mapcore. I also had to learn to use VIDE to get my skybox to show up for other people, big thank you to @NihiL for his amazing tutorial The last thing I did was to start to work on the appearance of the map. I plan on learning how to make my own custom props however this might take a while so the next update will probably be next week ~^^~ any feedback is welcome 05/06/2020 Major layout changes: Based off of the amazing feedback I've received from everyone and combined with thorough play-testing with friends, I have made changes to the overall layout to Akashi. I removed a lot of the narrow corridors and cut down on the number of connecting pathways. Bombsite B was... terrible to play -^^- Because of this I redid the entire of Bombsite B. Mid was very boring to play so I also redid Mid... CT spawn was moved next to Bombsite B similar to Overpass CT spawn. Although this might seem unbalanced, it will help with timings and give CT's an option to play aggressively or passively. Bombsite A was also changed slightly from feedback gathered through play-testing. I also moved it closer to CT spawn. In the layout sketch I also included some of my basic sketches of things that might be included in the map (rocks, Torii, walls and monorail). Thank you to everyone for the amazing feedback so far, please keep give your opinions / feedback below ~^^~ 02/06/2020 Finished a very very basic layout so I can play-test. Changed a few things from the initial sketches, however, the layout is extremely close. Any feedback is welcomed ~^^~ thank you everyone who has already left amazing feedback below 31/05/2020 This is the second top-down layout sketch for Akashi. A few minor changes to mid and CT. Thank you everyone for the amazing feedback ~^^~ 30/05/2020 Hiii ~^^~ This is the start of Akashi's development and attached is the initial sketch of the layout. This is still early development so any feedback would be appreciated
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