I'm currently working on a few more changes to the map layout and completely redoing mid (again.....)
Hopefully I'll be able to update everyone soon ~^^~
Also sorry for the lack of updates recently, I've been struggling with mental health. I hope everyone is okiii in these
tough times and if anyone wants to talk about mental health issues or even would just like to chat don't
hesitate to message me. I'm always open ~^^~
message me on Discord: イェスタディ#8478
Steam friend code: 311977438
also a massive thank you to @Almaas for teaching me how to make custom models and props for source sdk ~^^~
and thank you to @Waldo @Assassin and @Squidski
Please keep giving me feedback as it really helps and I appreciate it a lot I know there's not a lot of change recently but hopefully within the next few days I'll have more changes to show ~^^~
After more extensive play-testing a few changes were made to the layout.
I spent the last 3 days learning how to use blender and followed Blender Guru's amazing doughnut tutorial series. It's very good and
highly recommend it to people trying to learn the blender interface. He's what I produced learning form the tutorial.
unfortunately had to lower the quality of the image and size so it was less than 2.13MB.
Hopefully within the next few days I'll learn how to model props for source and for use in games as @Squidski and @Almaas mentioned
that for games you want to watch your tri count and keep it low. ^^
Any tips on how to make props for source using blender than please comment below, or if you know any good videos please let me know ~^^~
Sorry for the lack of updates recently, due to personal reasons I took a short break.
I've made a very basic BSP layout to play-test and it's very fun to play on.
I noticed a few things to change such as clip brushes to stop people getting out of the map and to place some strategic obstacles to block some
sight-lines that are a little too broken. Bombsite A hasn't changed much other than in size and one of the entrances for T's has been changed to
make it more balanced. I also added a window for CT's as well and removed a few bits of cover. The lower section of bombsite A will be changed as well
as it wasn't very interesting to play in. Bombsite B will also be changed slightly but only by moving some cover and adding one more wall as cover.
Using Terragen 4 I had a go at creating my first custom skybox which was lots of fun and there are some amazing tutorials on Mapcore.
I also had to learn to use VIDE to get my skybox to show up for other people, big thank you to @NihiL for his amazing tutorial
The last thing I did was to start to work on the appearance of the map. I plan on learning how to make my own custom props
however this might take a while so the next update will probably be next week ~^^~
any feedback is welcome
Major layout changes:
Based off of the amazing feedback I've received from everyone and combined with thorough play-testing
with friends, I have made changes to the overall layout to Akashi.
I removed a lot of the narrow corridors and cut down on the number of connecting pathways.
Bombsite B was... terrible to play -^^-
Because of this I redid the entire of Bombsite B. Mid was very boring to play so I also redid Mid...
CT spawn was moved next to Bombsite B similar to Overpass CT spawn. Although this might seem
unbalanced, it will help with timings and give CT's an option to play aggressively or passively.
Bombsite A was also changed slightly from feedback gathered through play-testing. I also moved it closer to CT spawn.
In the layout sketch I also included some of my basic sketches of things that might be included in the map (rocks, Torii, walls and monorail).
Thank you to everyone for the amazing feedback so far, please keep give your opinions / feedback below ~^^~
Finished a very very basic layout so I can play-test.
Changed a few things from the initial sketches, however, the layout is extremely close.
Any feedback is welcomed ~^^~
thank you everyone who has already left amazing feedback below
This is the second top-down layout sketch for Akashi.
A few minor changes to mid and CT.
Thank you everyone for the amazing feedback ~^^~
This is the start of Akashi's development and attached is the initial sketch of the layout.
This is still early development so any feedback would be appreciated