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judas

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judas last won the day on February 17 2022

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  1. Hello awsome People! So i had a friend Who i known for almost 15 years that i played alot of counter-strike with. He suddenly passed away a few years ago and I thought that i Will make a map as a memory of him. I was working on it pretty intense for a while but life got to me, kids, work and also that i felt that i was going to need big help with The visuals on The map so i decided to put it on hold. I made a grafitti and put a picture of him in a frame on a office table, many players from sweden and a few from other nordic countries know Who he was. I wanted to make this in his name so he always Will be in The world of counter-strike since that was a big love for him. I wanted to ask if there is someone or some People Who would like to help me make my dream about this come True? I would be happy for The smallest kind of support in my mission to make this happen. So tonight i Will begin to mapping this map again and if anyone feels that you have a little time to take a look at The map i Will post more picture in here later. The last picture is some kind of inspiration Peace and Love!
  2. Ofc the do know how a map should be built, what works, what does not work. Who do the mappers build the maps for? for public servers only? I am not able to write on this site without being frustrated? So the maps people built for this competition was only for fun with compensation if lucky? What i read from the article this maps will be on the faceit hub and as far as i know most people on faceit play competetive cs? Is it not supposed that the maps that are created should actually be played in the professional scene? Otherwise i dont know why casters etc should judge the maps? The goal was probably to get the maps to be played from everyone, both people who compete in cs and people who just plays for fun. Well, nvm then, people gets to butt-hurt when writing anything that they does not want to hear on this site.
  3. Great maps, even so, the only map i actually think would be a great map to see on tournaments etc is mutiny. I have spent hours on these maps trying to figure out tactics smokes etc and tbh the only map i see REAL potential in is mutiny. I would really like to see in the next competition that the judges put more interests in the gameplay etc rather than 25 points in graphics. Another map that actually had great potential in gameplay was mocha but that map didnt make it this far. This should imo stand between mutiny and mocha. I am one of those who would like to see a new map every year in tournaments, but to often the maps that is created is created only to look good. And where is the pro players who actually knows a thing or two about how a map should be built? Anyways great job all of you who actually made it this far, i am a bit dissapointed thats all Laugh all you want lizard, only because i didnt mention your map. It looks awsome, cant see how it would even stand a chance in gameplay against those map i mentioned. But hey what do i know, i only played cs since 1.3 and competed/played with top players in 1.6. Shame on me!
  4. Those rocks, are they in csgo sdk? Keep up the good work, love the map
  5. Yeah, i agree with the others, keep on working with this map. I feel that this map is different from other maps, and the idea behind the achor to be bombed is awsome.
  6. Wow, i really love this map and see the potential. I tried the different timings on it and felt that it was ok. I just wonder about where ct and t meet outside b-site, are the terrorist able to cross to the truck before ct sees them?
  7. I really love the map, when i was running around on it i really didnt like that your not able to run in the water. It is an good idea but there is quite a big part of the map that you are not able to run at, just walk. I feel that it forces players to go certain ways to avoid being slow. For example around the b site (which i really think you should be able to move freely), if you are tight of time you are forced to a certain path. Or in t-spawn, the left path is instant walk. (maybe make the water a bit deeper in t-spawn so you will walk but around the b-site you are able to move freely) I need to play competetive on it to see if it feels better i think And i do understand that in the way it forces you to walk have alot impact on the timeings on the map aswell Other than that i love the map.
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