My name is Luis and I'm creating a game called 12 Minutes. We are looking for an Experienced 3D Environment Artist to help us finish the art for the game.
You can see the trailer HERE and learn more about the project HERE. Job posting below:
Looking for an experienced 3D Environment Artist to be responsible for modeling and texturing the apartment and other assets for the project. There is a focus on detail and precision since it’s such a small environment. The modeling is realistic using painterly textures projected directly from concept art. We use 3Ds Max for the modeling, Substance Painter for texturing, respecting Unity's PBR pipeline. You must be able to manage your own time and this is a contract position working remotely. Responsibilities:
Create hi-res 3D assets with organic and non-organic shapes.
Comfortable in high-res modeling (Zbrush) and low res projection (3Ds max).
Technically able to use projection mapping from concept art.
Understand of PBR rendering pipeline and albedo texture principles.
Efficient models with clean topology and optimized UV layouts
Responsible for the whole environment workflow process, from high-res to final in-game asset (Unity).
Requirements & Skills:
Strong knowledge of sculpting, shape, light, and form.
Good at color and texture painting.
Able to take critics and work with minimal input.
Knowledge of optimization and game engine restrictions.
Self-motivation, good communications skills.
Comfortable with Zbrush, 3Ds Max 2017, Substance Painter, and Photoshop.
Comfortable with Unity Shader pipeline workflow.
Marvelous Designer knowledge is a plus.
If interested, please send an email to [email protected]
with resume and a digital portfolio link.