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Victor Regier

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  1. Like
    Victor Regier got a reaction from Interfearance in Headquarters - My first (almost) complete CSGO map.   
    Hi everyone! This is the first map of mine which I'd consider finished. It is a wingman hostage map based around an abandoned Headquarters in the united states, repurposed for the use of file hosting.

    I think that the theme is very interesting, where it has been fully applied. There are some areas that still need a lot of brushing up, T-Spawn is one of these areas. There are 6 distinct areas in the map. Server Room, Connector, Outside, T-Spawn, CT-Spawn, and Central. Connector and T-Spawn are easily the areas that need visual brushing up the most. A 3D skybox hasn't been added yet but it is on my list of things to do. 
     
    Credits
    Yanzl - Models and Textures from "Breach"
    TopHATTWaffle - RealWorldTextures & RealWorldTextures2
    TheJonyDrake - Detailing, Map Design, Playtesting
    Saminator977 - Playtesting & Motivation
    Viperr - Original Layout of Old Defuse Version
    Thanks to everyone at the Source Engine Discord Server for helping with playtesting.
    Thanks to everyone over at the Healthy And Joyful MapperZ
     
    You can check out the map on the steam workshop here : https://steamcommunity.com/sharedfiles/filedetails/?id=1786059856
    Please check it out, give it a rating, and let me know what you think!
     
    Here's a few more screenshots






  2. Like
    Victor Regier got a reaction from Freaky_Banana in Headquarters - My first (almost) complete CSGO map.   
    Hi everyone! This is the first map of mine which I'd consider finished. It is a wingman hostage map based around an abandoned Headquarters in the united states, repurposed for the use of file hosting.

    I think that the theme is very interesting, where it has been fully applied. There are some areas that still need a lot of brushing up, T-Spawn is one of these areas. There are 6 distinct areas in the map. Server Room, Connector, Outside, T-Spawn, CT-Spawn, and Central. Connector and T-Spawn are easily the areas that need visual brushing up the most. A 3D skybox hasn't been added yet but it is on my list of things to do. 
     
    Credits
    Yanzl - Models and Textures from "Breach"
    TopHATTWaffle - RealWorldTextures & RealWorldTextures2
    TheJonyDrake - Detailing, Map Design, Playtesting
    Saminator977 - Playtesting & Motivation
    Viperr - Original Layout of Old Defuse Version
    Thanks to everyone at the Source Engine Discord Server for helping with playtesting.
    Thanks to everyone over at the Healthy And Joyful MapperZ
     
    You can check out the map on the steam workshop here : https://steamcommunity.com/sharedfiles/filedetails/?id=1786059856
    Please check it out, give it a rating, and let me know what you think!
     
    Here's a few more screenshots






  3. Like
    Victor Regier got a reaction from CuervoSp in Headquarters - My first (almost) complete CSGO map.   
    Hi everyone! This is the first map of mine which I'd consider finished. It is a wingman hostage map based around an abandoned Headquarters in the united states, repurposed for the use of file hosting.

    I think that the theme is very interesting, where it has been fully applied. There are some areas that still need a lot of brushing up, T-Spawn is one of these areas. There are 6 distinct areas in the map. Server Room, Connector, Outside, T-Spawn, CT-Spawn, and Central. Connector and T-Spawn are easily the areas that need visual brushing up the most. A 3D skybox hasn't been added yet but it is on my list of things to do. 
     
    Credits
    Yanzl - Models and Textures from "Breach"
    TopHATTWaffle - RealWorldTextures & RealWorldTextures2
    TheJonyDrake - Detailing, Map Design, Playtesting
    Saminator977 - Playtesting & Motivation
    Viperr - Original Layout of Old Defuse Version
    Thanks to everyone at the Source Engine Discord Server for helping with playtesting.
    Thanks to everyone over at the Healthy And Joyful MapperZ
     
    You can check out the map on the steam workshop here : https://steamcommunity.com/sharedfiles/filedetails/?id=1786059856
    Please check it out, give it a rating, and let me know what you think!
     
    Here's a few more screenshots






  4. Awesome
    Victor Regier got a reaction from TelaF in Headquarters - My first (almost) complete CSGO map.   
    Hi everyone! This is the first map of mine which I'd consider finished. It is a wingman hostage map based around an abandoned Headquarters in the united states, repurposed for the use of file hosting.

    I think that the theme is very interesting, where it has been fully applied. There are some areas that still need a lot of brushing up, T-Spawn is one of these areas. There are 6 distinct areas in the map. Server Room, Connector, Outside, T-Spawn, CT-Spawn, and Central. Connector and T-Spawn are easily the areas that need visual brushing up the most. A 3D skybox hasn't been added yet but it is on my list of things to do. 
     
    Credits
    Yanzl - Models and Textures from "Breach"
    TopHATTWaffle - RealWorldTextures & RealWorldTextures2
    TheJonyDrake - Detailing, Map Design, Playtesting
    Saminator977 - Playtesting & Motivation
    Viperr - Original Layout of Old Defuse Version
    Thanks to everyone at the Source Engine Discord Server for helping with playtesting.
    Thanks to everyone over at the Healthy And Joyful MapperZ
     
    You can check out the map on the steam workshop here : https://steamcommunity.com/sharedfiles/filedetails/?id=1786059856
    Please check it out, give it a rating, and let me know what you think!
     
    Here's a few more screenshots






  5. Awesome
    Victor Regier got a reaction from MikeGon in Headquarters - My first (almost) complete CSGO map.   
    Hi everyone! This is the first map of mine which I'd consider finished. It is a wingman hostage map based around an abandoned Headquarters in the united states, repurposed for the use of file hosting.

    I think that the theme is very interesting, where it has been fully applied. There are some areas that still need a lot of brushing up, T-Spawn is one of these areas. There are 6 distinct areas in the map. Server Room, Connector, Outside, T-Spawn, CT-Spawn, and Central. Connector and T-Spawn are easily the areas that need visual brushing up the most. A 3D skybox hasn't been added yet but it is on my list of things to do. 
     
    Credits
    Yanzl - Models and Textures from "Breach"
    TopHATTWaffle - RealWorldTextures & RealWorldTextures2
    TheJonyDrake - Detailing, Map Design, Playtesting
    Saminator977 - Playtesting & Motivation
    Viperr - Original Layout of Old Defuse Version
    Thanks to everyone at the Source Engine Discord Server for helping with playtesting.
    Thanks to everyone over at the Healthy And Joyful MapperZ
     
    You can check out the map on the steam workshop here : https://steamcommunity.com/sharedfiles/filedetails/?id=1786059856
    Please check it out, give it a rating, and let me know what you think!
     
    Here's a few more screenshots






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