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BuddyB

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  1. By no means is my level done, but this will be the final version I can submit to the Mapcore contest. I wanted to take months of extra time with this one to develop my own custom textures and props, but I feel the layout has certainly been improved over the last few months thanks to my awesome play testers. Hopefully next contest I can develop a map quick enough to be completed and detailed! https://steamcommunity.com/sharedfiles/filedetails/?id=1762758474
  2. Beautiful looking and has what seems to be a promising layout.. good luck in the competition!
  3. I just found out about the overlay for Terri's autoradar, I can use that for A site likely and make it a single image
  4. That could be true, and the loading screen is affected too at the moment. The reason it is there is because I wanted to emphasize that there is an underground connector below A site and with one image it didn't do the trick. It is a bit buggy and I will revise it as I go. Thanks for the feedback.
  5. Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1762758474 The idea was to be set on a coastline and somehow tie in flamingos :D. I was inspired a bit by overpass with the map control aspect of it. Huge thanks to Terri for the autoradar! - Check it out here: https://github.com/Terri00/CS-GO-Auto-Radar August 21st edit: Revamped the layout extensively in middle and both the sites, added some custom graybox textures and floor textures (some are placeholders). Workshop will be loaded with changes as soon as valve lets it update. Layout changes include: -Extended middle wall to split mid sightlines up -Reworked B connector steps -Moved door near A, moved bottom A connector entrance -Reworked A site itself (new shape and loads of new cover) -Reworked B site itself(new shape and cover around site) -Shrunk the map near A to take out needless rotate time -Moved T spawn back a little bit -General improvements to sightlines
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