Jump to content

H1PP0P0T4MU5

Members
  • Posts

    44
  • Joined

  • Last visited

Reputation Activity

  1. Sad
    H1PP0P0T4MU5 reacted to FMPONE in [WIP] Akiba   
    This map isn't eligible, see Rule 4. Previously released greybox + some art = Not eligible to enter.
  2. Awesome
    H1PP0P0T4MU5 reacted to YourDadHasADeepVoice in [WIP] cs_Fever   
    My first csgo map ever, its based on the house I grew up in.  Hostage rescue.
    Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1640173218
    Still left to do:
    Redo the side tunnel Overhaul the lighting Add detail and also remove redundant detail Optimize Change stuff Finalize layout And whatever else needs doing Thanks for looking.





  3. Like
    H1PP0P0T4MU5 got a reaction from Le1T in DE_CACHE (new version)   
    Looks really good, cant wait to try it out.
     
  4. Awesome
    H1PP0P0T4MU5 reacted to FMPONE in DE_CACHE (new version)   
    DE_CACHE by FMPONE and Volcano
    A bomb defusal map set around Chernobyl.
    Terrorists are bent on destroying the evidence of a massive weapons-cache in the shadows of Chernobyl.
    THANK YOU TO THE FOLLOWING (amazing) PEOPLE!:
    MAPCORE.ORG, Robert Yang, Lenz Monath (penE)
    +++
    Comparison Sliders: FMPONE.com/cache

    +++






    +++

    +++
  5. Like
    H1PP0P0T4MU5 got a reaction from Interfearance in Post your favourite movie scenes ever!   
    That was epic too
  6. Like
    H1PP0P0T4MU5 reacted to Twan_Neppe in de_hotel   
    https://steamcommunity.com/sharedfiles/filedetails/?id=1714359881
    In a peaceful town that was build around an old church, which now is rebuild to a hotel, were multiple protests against industrialisation and the destroying of the nature. Some individuals want to draw more attention to this small town.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------


  7. Like
    H1PP0P0T4MU5 reacted to Interfearance in Post your favourite movie scenes ever!   
    @H1PP0P0T4MU5 What about the nuke facility scene. He wants the missile to be pointy.
  8. LOL
    H1PP0P0T4MU5 got a reaction from Interfearance in Post your favourite movie scenes ever!   
    Blue oyster scenes in police academy : 
    or the helicopter scene in the dictator:
     
     
  9. Like
    H1PP0P0T4MU5 got a reaction from That50'sGuy in [WIP] de_monopool   
    Simplified the layout by removing part of the long corridor, made the t side middle connector longer and less overpowered and also made a first playable version of the map and tested it with bots, It was suprisingly fun to play.
     
  10. Like
    H1PP0P0T4MU5 got a reaction from That50'sGuy in [WIP] de_monopool   
    It is good, however i want to keep the long path that your idea didn't have. 
    I was thinking something like this would simplify it a little bit
    (I made it with phone right now, not so pretty).
    Removal of that path could simplify the map and the bombsite.
  11. Like
    H1PP0P0T4MU5 got a reaction from untor in [WIP] de_monopool   
    Simplified the layout by removing part of the long corridor, made the t side middle connector longer and less overpowered and also made a first playable version of the map and tested it with bots, It was suprisingly fun to play.
     
  12. Like
    H1PP0P0T4MU5 reacted to FMPONE in What's going on with your life?   
  13. LOL
    H1PP0P0T4MU5 reacted to Radu in Call of Duty: Modern Warfare (2019)   
    Also, people get really sensitive when something is depicted in their backyard rather than some far away place.
  14. Like
    H1PP0P0T4MU5 got a reaction from DutchCrazyGamer in [WIP] de_monopool   
    Here is the map layout with both sites, it is not final yet and the layout isn't too good in the middle in my opinion. But its something.
    Please give feedback of the layout, please note that in the middle (lower area marked with red) the walls aren't very high, but it should add some variation from most of the maps made.
  15. Like
    H1PP0P0T4MU5 reacted to untor in [WIP] de_monopool   
    I feel, you can made this layout without bottom path.
    Look my idea, about youre layout - it is simple layout where Defence have a 5 path, and attak side have a 3 main path with faster rotation to middle.
    My ide is not good, but simple rather youre
  16. Like
    H1PP0P0T4MU5 got a reaction from Edude in [WIP] de_monopool   
    Here is the map layout with both sites, it is not final yet and the layout isn't too good in the middle in my opinion. But its something.
    Please give feedback of the layout, please note that in the middle (lower area marked with red) the walls aren't very high, but it should add some variation from most of the maps made.
  17. Like
    H1PP0P0T4MU5 got a reaction from That50'sGuy in [WIP] de_monopool   
    Here is the map layout with both sites, it is not final yet and the layout isn't too good in the middle in my opinion. But its something.
    Please give feedback of the layout, please note that in the middle (lower area marked with red) the walls aren't very high, but it should add some variation from most of the maps made.
  18. Like
    H1PP0P0T4MU5 got a reaction from P0TAT0 in [WIP] de_monopool   
    A map situated in a abandoned spa in winter finland. Terrorists have stored weapons and radioactive materials there without anyone noticing (for very unknown reasons). Now the terrorist want to get rid of the weapons and radioactive materials. CT's are trying to stop it from happening as it exploding could cause massive damage or other injuries.
     
     
  19. Like
    H1PP0P0T4MU5 got a reaction from P0TAT0 in [WIP] de_monopool   
    Here is the map layout with both sites, it is not final yet and the layout isn't too good in the middle in my opinion. But its something.
    Please give feedback of the layout, please note that in the middle (lower area marked with red) the walls aren't very high, but it should add some variation from most of the maps made.
  20. Like
    H1PP0P0T4MU5 reacted to That50'sGuy in [WIP] de_monopool   
    An abandoned spa, this is gonna be interesting.
    The parts of the layout you do have seem interesting, I can't wait to see the rest!
  21. Awesome
    H1PP0P0T4MU5 reacted to Interfearance in [WIP] | Moon   
    Try using autoradar. You make visgroups for the floor and walls and it does the rest for you. It also looks twice as good no matter how experienced you are at using the traditional radar method.
  22. Like
    H1PP0P0T4MU5 reacted to Gooby in MapCore CS:GO Playtesting 5.0   
    Yeah those won't be a problem except the map doesn't have a name yet
    The map is in all dev texture blocky stuff with just a few props, just the layout getting done.
  23. Like
    H1PP0P0T4MU5 reacted to Howw3 in [WIP] de_Digital   
    Thank You! 
  24. Like
    H1PP0P0T4MU5 got a reaction from Howw3 in [WIP] de_Digital   
    Looks good
     
    Very interesting idea 
  25. Like
    H1PP0P0T4MU5 reacted to blackdog in de_napoli WIP   
    I would say that sticking to reference is not always the right gameplay choice, but I wouldn’t take action unless you get feedback from play testers, after al I only seen the screens not played it; atm  it might jump out to attention because walls are all white, maybe when you have textures there it will be fine.
×
×
  • Create New...