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Sick_TwinN

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Sick_TwinN last won the day on August 23

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About Sick_TwinN

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  1. I am still searching for someone who is willing to help me texturing/detailing my map hit me up if you want to help my steam: https://steamcommunity.com/profiles/76561198311373700/ my discord: iiTwins#3902
  2. i know i did it wrong, it was my first time using it lol........
  3. - Major changes B - Changed short - More cover A - Adjusted second route to A - More details sorry that i didnt use the spoiler thingy earlier XD
  4. i am currently searching for someone who is willing to help me with this project, i am mainly looking for someone who is good at texturing and detailing hit me up if you want to help my steam: https://steamcommunity.com/profiles/76561198311373700/ my discord: iiTwins#3902
  5. Update time! - Added second entrance to mid so its easier for ts to take mid since mid was ct sided - Added a second path to the B bomsite so there is more flanking oppertunities - Sand bag behind mid box so ts can get more angles towards b - Moved T spawn back to increase timings to mid and b - Detailed the map a bit more - Did some big work on assets - thanks whalemen for the abbey assets
  6. a update to the layout and i made some custom models
  7. Some small changes to the map, ill hope you will like them No changes have been made to the layout
  8. Did some changes to b bombsite and started blocking the map a little more
  9. i big tip: first finish the layout before detailing so use DEV textures, they are called reflectivity so when you think you have a good layout go ahead and let peaple play on it so you can get some feedback and improve the layout you can block some stuff out with the dev textures for example a house but dont focus fully on detailing
  10. Some more changes to the map b site has some more height difference so its a dig site and 1 of the entrances has been blocked off with a wooden plank so some nice wallbangs can be done, i also started detailing the t site of the map
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