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DeadKnife

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DeadKnife last won the day on October 21 2019

DeadKnife had the most liked content!

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    Canada

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  1. I have been working on fleshing out areas as well as creating and gathering assets for the art, and I have started working on level geometry in Blender. Map Overview Radar Geometry work on the chapel so far My next target for a realistic geometry pass is the castle, which is currently in progress and will better resemble the reference location.
  2. de_bailey is a 5v5 defusal map set in a castle bailey. The idea is to make a medieval themed map that isn't overwhelmingly a castle and connect it with the modern day setting of CS. Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=3218885076 WIP Layout
  3. Copy paste the spiral staircase from now on, even change whole layouts if it means keeping it in ?
  4. The shadows look pretty harsh.
  5. Bit of an improvement with a brighter submarine, and a hatch.
  6. certified bruh moment ?
  7. He does indeed ?
  8. You basically have to have custom models. It makes your map stand out and a cool looking set piece might draw players in to play your map.
  9. sad noises intensify For real though, these maps are amazing
  10. You post very often, so it's always at or near the top. And people always look out for new changes. That inflates the amount of views a lot. So now this thread has many views ?
  11. Slight layout changes. Some texturing and modelling. Bulkhead I modeled (straight rip off of Subnautica btw)
  12. Layout changes
  13. More light detailing. Might seem mishmash but the idea is that the facility is part research, part military.
  14. Mid and A connectors completely changed. CT -> B entrance changed into 2 not as awkward entrances. Doing some detailing (nothing worthy to show yet)
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