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Dr.D

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  1. Like
    Dr.D reacted to Donskioni in de_satellite   
    Looks fun!
    I feel like B will be a SOB to retake as a CT... Maybe add some more space to play with in CT spawn? CT side inferno gives more options with church/library to make the choke less harsh.. and with the closed off ceilings ext... grenade use is limited. 
    CTs don't seem to have many options to take map control. The routes to "mid" feel very punishing .... but maybe with the angles you have it will play fine  
     
  2. Like
    Dr.D got a reaction from hgn in de_satellite   
    Hello!
     
    My intention was to create a satellite ground station themed map with the gameplay idea of an inferno-overpass mix. 

    The Terrorists has 2 entrances available to both bombsites and there is a rotation/conenctor area between them like on overpass. I am aware that the CT rotations are long trough CT spawn so they are kind of forced to use main T routes for fast rotations/retakes like on inferno.

    This is the first greybox version of the map.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2951866809
     













  3. Like
    Dr.D reacted to Yanzl in Yanzl's Source Emporium   
    Two new asset releases!
    First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.

    https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0
    Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.

    https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0
    As always, free for non-commercial use with attribution. 
  4. Like
    Dr.D reacted to ynel in de_maar wip   
    Our current layout, still heavily wip, but don't wanna be super quite about it here
  5. Like
    Dr.D reacted to fewseb in WIP in WIP, post your level screenshots!   
    Some mountains I sculpted for the skybox of my upcoming wingman map. It was the first time I really attempted to sculpt large terrain and I am quite please with how it turned out.

     


  6. Like
    Dr.D reacted to Freaky_Banana in [CSGO]Block(Defuse)   
    Hi Leo, 
    it's always nice to see new people here! I took a look around your map. I like the start you have made here! I gathered this imgur album to give some feedback:
    https://imgur.com/gallery/Wfwju6v
    I hope it helps and you keep going! All the best.
  7. Like
    Dr.D reacted to Mildly Anxious in Submerged   
    Courtesy of SirThomas, we bring you the Scuba Diving Guards of the Ethos Facility. A custom player model for the Counter Terrorist faction.
     
  8. Like
    Dr.D reacted to Twinnie in de_napoli WIP   
    unfortunately, i am not able to finish my map due to school
    i will be finishing it after the competition  
    here are the final results for this competition:

     







  9. Like
    Dr.D reacted to Roald in [WIP] de_stonetown   
    First thought: it exist from corridors and square rooms only. Try to variete a litle, maybe use some more open spaces, some diagnal routes, maybe some small invertion at some paths (but watch out for getting to many cheeky corners). Anyways if you want solid feedback, show us where the spawns and sites are  edit: and add some height variation and cover, or didnt u add those to the radar yet? right now its very plain 
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