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Ynel

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  1. Like
    Ynel reacted to DutchCrazyGamer in [WIP] I don't have Hammer (de_verano)   
    It looks like some boring corridors. Maybe think more about them as areas? Btw this guide might be a major help to you (if you have not already read it): 
     
  2. Like
    Ynel reacted to Radu in Safi   
    You guys like fullbright editor view? cause that's a big part of mapping too


  3. Like
    Ynel reacted to fewseb in de_grotto [WIP]   
    Beta version of the map is now up on the workshop and there is a playtest scheduled for thursday
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=1915402320
     
    Here are a few screenshots
     

    Bombsite B

    Bombsite A

    Middle

    CT spawn

    T Spawn
     
    Please let me known what you think of the layout if you test it
  4. Like
    Ynel reacted to H1PP0P0T4MU5 in Terri's auto radar bug fix.   
    (Not sure if this is the right place to post but it seems that many have this problem). 
    In terri's auto radar (TAR) you may see that the map is stretched on one side or cut off. 
    Change the antialiasing setting in tar_config to none, it will get rid of the problem.
  5. Like
    Ynel reacted to JorisCeoen in [WIP] de_Digital   
    It's really sad to hear you're going away 😥 however, I think the deadline is actually 1th of February. Unless you are in the top 10, cause that's indeed when the March deadline is planned.
  6. Like
    Ynel reacted to Howw3 in [WIP] de_Digital   
    FWI I have stopped working on this map for the competition. Its a a lot of work to do before the March deadline that I cant simply do, being in school and everything. I will be working on this map and others outside of the competition though on my own time when I feel like it. Being here was fun till it lasted.     
  7. Like
    Ynel reacted to blackdog in [WIP] Dumplington   
    Like @Roald I haven’t read all that text tbh.
    The progress you’ve made is impressive, it’s a challenging and impressive project!
    What I don’t understand is if the main halls are playable areas or not. If they are, how are you planning to deal with the incredibly long sight lines?
  8. Like
    Ynel reacted to grapen in Mustang (formerly Everest)   
    Hey,
     
    I've been sculpting corn.

  9. Like
    Ynel reacted to JonyDrake in Submerged   
    1- Terrorist A main Detailing.
    2- Counter Terrorist A Main.
    3- B site changes.
     
  10. Like
    Ynel reacted to blackdog in de_zenith   
    I wanted to publicly apologise to your teammate and you. I didn’t intend to criticise your entry rather bring up what to me seems a flaw in the contest rules.
    I did btw praised the transparency and I must only praise the persistence in working on a project for this long.
    Also want to clarify that I didn’t say you came up with a cunning plan four years ago to enter today, that’s of course impossible. At first glance it was my impression that you posted maps from the two different workshops –since the map appears on both– I can see it was not the case.
  11. Like
    Ynel got a reaction from Edude in de_zenith   
    I mean.... Yeah, this map wasn't 'released' to the public (only some playtest videos), but this map was almost done in January... And that was a long time ago, not sure how I feel about it, becosue you had so much more time, for everything... It just simply wasn't out in the workshop. (And they started working on it, in decembot of 2015 )
    And don't get me wrong, what you did, is absolutely stunning, and you deserve to win this competition, it just feels unfair.
  12. Like
    Ynel reacted to JorisCeoen in [WIP] Bootleg   
    He does say A sites (which I interpret as A-site), so perhaps the second site is yet to come!
    However, it is indeed stated that the contest is for: 'original 5v5 bomb defusal maps AND hostage-rescue maps'. So if that's not the case, perhaps tailor the layout to a 5v5  anyways, looks like an interesting concept!
  13. Like
    Ynel got a reaction from blackdog in de_zenith   
    I mean.... Yeah, this map wasn't 'released' to the public (only some playtest videos), but this map was almost done in January... And that was a long time ago, not sure how I feel about it, becosue you had so much more time, for everything... It just simply wasn't out in the workshop. (And they started working on it, in decembot of 2015 )
    And don't get me wrong, what you did, is absolutely stunning, and you deserve to win this competition, it just feels unfair.
  14. Like
    Ynel got a reaction from That50'sGuy in de_zenith   
    I mean.... Yeah, this map wasn't 'released' to the public (only some playtest videos), but this map was almost done in January... And that was a long time ago, not sure how I feel about it, becosue you had so much more time, for everything... It just simply wasn't out in the workshop. (And they started working on it, in decembot of 2015 )
    And don't get me wrong, what you did, is absolutely stunning, and you deserve to win this competition, it just feels unfair.
  15. Like
    Ynel reacted to DazRave in de_zenith   
    As much as this map is absolutely incredible, like seriously amazing with a timelapse to-boot, I agree with @Ynel.
  16. Like
    Ynel got a reaction from DazRave in de_zenith   
    I mean.... Yeah, this map wasn't 'released' to the public (only some playtest videos), but this map was almost done in January... And that was a long time ago, not sure how I feel about it, becosue you had so much more time, for everything... It just simply wasn't out in the workshop. (And they started working on it, in decembot of 2015 )
    And don't get me wrong, what you did, is absolutely stunning, and you deserve to win this competition, it just feels unfair.
  17. Like
    Ynel reacted to H1PP0P0T4MU5 in Exotic Places CS:GO Mapping Contest 2019   
    Hi, I asked yanzl, it should be fine as long as you give credit.
  18. Like
    Ynel got a reaction from That50'sGuy in Submerged   
    From a map made by a guy with probably zero experience, to map, that has obviusly the most potential. At this point, you would be able to win this competition. Good luck, looks very promising!
  19. Like
    Ynel got a reaction from That50'sGuy in Submerged   
    @JonyDrake You really seem to elevate this map! Nice work so far!
  20. Like
    Ynel got a reaction from JonyDrake in Submerged   
    @JonyDrake You really seem to elevate this map! Nice work so far!
  21. Like
    Ynel reacted to JonyDrake in Submerged   
    B site and CT spawn changes
  22. Like
    Ynel got a reaction from Coachi in Submerged   
    From a map made by a guy with probably zero experience, to map, that has obviusly the most potential. At this point, you would be able to win this competition. Good luck, looks very promising!
  23. Like
    Ynel reacted to Yanzl in Yanzl's Source Emporium   
    Hey, I've decided to make a topic where I'll put together all the links to different stuff I've released for Source/CS:GO.
    Assets
    Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit.
    Breach
    Newly released assets from Breach! Over 600 models and over 100 materials. Includes a zoo map. 

    https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0
    Thrill
    Assets from Thrill. Includes a zoo map.

    https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0
    Cruise
    https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0
    Resort
    https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0
    Zoo
    https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0
    Castle
    https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0
    Water Pack
    Collection of 4 different water textures that work both on high and low shader settings. Free to modify. 

    https://gortnar.com/vmt/liquids.zip 
     
    Source Engine Tools
    Streamline the Source engine workflow. Mostly substance stuff.
    Substance Shaders (and templates)
    Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness.

    https://gortnar.com/vmt/sbs_shaders.zip
    https://gortnar.com/vmt/painter_templates.zip
    VMT Editor 
    PBR to Source
    A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material.

    https://gortnar.com/vmt/pbr_to_source.zip 
    Radar generator
    Generates CS:GO radar images, both regular and spectate versions. For multi level radars you have to use multiple generators and blend them together. Can be used with masks from Terri's auto radar.
    Requires you to make overview image, playable area and spawn/plant zone masks.

    https://www.dropbox.com/s/mij82s8x9q98189/radargen.sbsar?dl=0
    Sun color calculator
    A quick test project, calculates the color of your light_environment direct brightness based on the fact that the final color depends on both ambient and direct.
    https://codepen.io/gortnar/full/xYJGLj/
     
    If you have any questions, ask away!
     
     
  24. Like
    Ynel got a reaction from DeadKnife in Submerged   
    From a map made by a guy with probably zero experience, to map, that has obviusly the most potential. At this point, you would be able to win this competition. Good luck, looks very promising!
  25. Like
    Ynel got a reaction from JonyDrake in Submerged   
    From a map made by a guy with probably zero experience, to map, that has obviusly the most potential. At this point, you would be able to win this competition. Good luck, looks very promising!
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